TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Belarus Italians take Belarus from Russians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 battleship moved from 97 Sea Zone to 92 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Romania to Belarus 1 aaGun moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Eastern Poland Place Units - Italians 1 fighter placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




