Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@gamerman01 said in Post League Game Results Here:
My overall got murdered by a single throw of the dice in a Classic game this year…
You would have been +3
Because you’re ELO is super high
Maybe too high.and what was mine from this loss, something like -50 or -60?
this means that it’s a terrible incentive for me to be playing anyone far below my rating, esp given that they are much more likely and prone to take big swings and hope for a lucky big result. it’s unfortunate because i think people like pacifier, abh, and peirce definitely have pretty solid skill, but they look at the rating differential and think their best chance is to take those swings and get lucky for an occasional big win.
not ever happening again for me. i’ll stick to only closely rated players from now on, even if it means i only play 1-3 players all year. sad, but…
blame the system.
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if anybody far below my rating wants to play me, happy to do so outside of the league. just not worth it for me in league if the most i’ll gain is a handful of points.
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@axis-dominion said in Post League Game Results Here:
if anybody far below my rating wants to play me, happy to do so outside of the league. just not worth it for me in league if the most i’ll gain is a handful of points.
i would make one exception to this, which is, if you’re willing to resist the temptation of taking big risks unnecessarily (meaning you only take the big risk if you’ve got no other choice) and instead play the odds and go for positional play and are genuinely striving to become a consistently good player.
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@gamerman01 said in Post League Game Results Here:
My overall got murdered by a single throw of the dice in a Classic game this year…
that sucks.
so we can relate lol
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I’m back here now, because I was thinking.
For both you and me, a big part of what happened was we were playing someone who’s stronger than their current rating.
I played @Ragnell804 in Classic, and he’d been playing a lot of Classic games and is a strong player, and experienced. He hadn’t played many in the league yet, so was under-rated. My overall was a result of past OOB and BM exploits over 13 years and it got taken down pretty good by a Classic game of a few rounds. That’s OK, as I keep playing it should seek the right level.
As you probably know, @peirce is a veteran, sounds like. I don’t know how many games he’s played before the league but it’s a lot. You guys maybe have about equal PtV experience.
@peirce has just 9 games notched in league play, across versions.
So I will stress that like @Ragnell804 , Peirce simply isn’t a known quantity in the league. In other words, you and I kind of got ambushed, if we’re being protective of our ELO, that is.
So you know what I’m saying - don’t ban lower rated players and instruct them not to take huge risks. Instead be very wary of players the league doesn’t know much about, yet. When you play ABH, who has a 1767 and 42-30, plus we know a bit about his play style, he’s a known quantity. There’s a big difference between he and Peirce, that way. I just wanted to bring that up and I’m confident that will help.
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yes i do factor that in, in this particular case i knew he was experienced from his introduction and knew he is coming from lobby play, which both adam and i came from as well, so i knew to expect solid play and not underestimate him. frankly, that’s why i decided to give him a chance.
i don’t think i was ambushed, at least not by skill alone lol there was a ton of help from luck, unfortunately for me, and fortunately for him. one only needs to review the game and will readily conclude this.
in the end, it’s a dice game. he took the big risks and got lucky.
my point is simple, relying on such luck will not make for a consistent record. if he continues along that trajectory, he will see mediocre results. i think he’s better than that. is what i’m saying.
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i think this game could benefit a lot from a rule change that allowed the defender to retreat as well. this would help avoid these kinds of situations. always seemed odd to me that only attacker can retreat.
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@axis-dominion said in Post League Game Results Here:
i think this game could benefit a lot from a rule change that allowed the defender to retreat as well. this would help avoid these kinds of situations. always seemed odd to me that only attacker can retreat.
My man needs to discover North Africa! Sadly no readily-available online version yet 😢
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@Stucifer said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
i think this game could benefit a lot from a rule change that allowed the defender to retreat as well. this would help avoid these kinds of situations. always seemed odd to me that only attacker can retreat.
My man needs to discover North Africa! Sadly no readily-available online version yet 😢
yes, discover that, or just common sense :)
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I realize most League players don’t take 30% odds very often, but considering you have better odds at 30% than landing the same side twice in a row flipping a coin, I think a lot of us (myself included) put too much faith in a 70% defense
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in any battle, either side can retreat.
not in the a&a world, apparently.
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@Stucifer said in Post League Game Results Here:
I realize most League players don’t take 30% odds very often, but considering you have better odds at 30% than landing the same side twice in a row flipping a coin, I think a lot of us (myself included) put too much faith in a 70% defense
well, it’s not even just 30%, it’s 30% AND -32 avg tuv lol
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Most players here probably know statistics better than me actually so I hope that doesn’t come across as patronizing. 🤓
I recall vividly in one of my first league matches here, with @ArtofWar1947 and I recall winning a ~30% battle. I was elated of course, but he was a superior strategist and ground me down for a victory. I do admire the tenacity of some players that continue to battle despite the odds seemingly stacked against them. Like the Brits in the dark days of 1940-41, sometimes the grit pays off.
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That’s right, several of the core A&A rules from the 70’s, 80’s are unchanged and that is one of the big ones.
We top players are in danger of taking the game too seriously sometimes. It’s designed for fun!!
LOL you talk JUST like a top A&A player. Analytical through and through, frustrated by the decisions of fate that you can do nothing about (you said it best in your game thread - let it ride, we live and die by the dice), and starting to obsess about every point of ELO (lol I know you’ll counter that)
Be careful with % chances and expected TUV changes.
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@axis-dominion is that the raw number from the calc or mathing out the avg remaining units? On low odds plays I manually calculate expected TUV for both scenarios using the Avg Defender and Avg Attacker units remaining
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@Stucifer said in Post League Game Results Here:
Most players here probably know statistics better than me actually so I hope that doesn’t come across as patronizing. 🤓
I recall vividly in one of my first league matches here, with @ArtofWar1947 and I recall winning a ~30% battle. I was elated of course, but he was a superior strategist and ground me down for a victory. I do admire the tenacity of some players that continue to battle despite the odds seemingly stacked against them. Like the Brits in the dark days of 1940-41, sometimes the grit pays off.
you should see how much of a pounding i got from all his luck earlier in the game… i still continued, but this latest result was the nail in the coffin.
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It was many years ago, in one of my many battles with my nemesis @boldfresh that I would say “there was a 2% chance of that happening”, or “there was a 1% chance of that happening”. To which he famously replied “1% and 2% chances seem to happen an awful lot in this game (Axis and Allies)”.
Well, it’s easy to overlook: There’s a 1% and 2% chance on either end of the curve, so there is a 4% chance that a 2% chance will happen. And of course, we breeze by all the expected results but that more extreme one happens and it gets a lot more attention.
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@gamerman01 said in Post League Game Results Here:
That’s right, several of the core A&A rules from the 70’s, 80’s are unchanged and that is one of the big ones.
We top players are in danger of taking the game too seriously sometimes. It’s designed for fun!!
LOL you talk JUST like a top A&A player. Analytical through and through, frustrated by the decisions of fate that you can do nothing about (you said it best in your game thread - let it ride, we live and die by the dice), and starting to obsess about every point of ELO (lol I know you’ll counter that)
Be careful with % chances and expected TUV changes.
i guess what i’m saying is that, strictly from a competitive league standpoint, there’s no good incentive to play a significantly lower ranked (or new) player. if it’s just for fun, which i totally agree with btw! then i should just play them outside of the league.
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@axis-dominion said in Post League Game Results Here:
you should see how much of a pounding i got from all his luck earlier in the game… i still continued, but this latest result was the nail in the coffin.
I gotta ask. Did you not see the guys complaining and agape over his luck in the PTV discussion thread, complete with an AI parrot of Trump talking about Peirce’s luck? (As if each roll is not an independent event LOOOOL) A lot funner to believe in the streaks.
You ran into a buzzsaw! My legendary luck has counteracted some of his, though LOOOL
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@axis-dominion said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
That’s right, several of the core A&A rules from the 70’s, 80’s are unchanged and that is one of the big ones.
We top players are in danger of taking the game too seriously sometimes. It’s designed for fun!!
LOL you talk JUST like a top A&A player. Analytical through and through, frustrated by the decisions of fate that you can do nothing about (you said it best in your game thread - let it ride, we live and die by the dice), and starting to obsess about every point of ELO (lol I know you’ll counter that)
Be careful with % chances and expected TUV changes.
i guess what i’m saying is that, strictly from a competitive league standpoint, there’s no good incentive to play a significantly lower ranked (or new) player. if it’s just for fun, which i totally agree with btw! then i should just play them outside of the league.
and then let the dice roll on! lol





