Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 8 infantry moved from Kwangtung to Kiangsi 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi 1 bomber moved from Caroline Islands to Kiangsi 1 bomber moved from Japan to Kiangsi 1 armour and 1 mech_infantry moved from Shantung to Kiangsi Japanese take Anhwe from Chinese 1 fighter moved from Shantung to Kiangsi 3 artilleries moved from Shantung to Kiangsu 1 armour, 1 artillery and 1 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea Combat - Japanese Battle in Kiangsu Japanese attack with 3 artilleries Chinese defend with 1 infantry Japanese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 artilleries, 1 fighter and 12 infantry Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 8/21 hits, 8.00 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 12 infantry in Kiangsi, round 2 : 9/17 hits, 6.00 expected hits 8 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi 8 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 3 : 5/12 hits, 5.83 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 5/9 hits, 3.33 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsi 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Kiangsi, round 4 : 5/7 hits, 3.83 expected hits Chinese roll dice for 3 artilleries and 1 fighter in Kiangsi, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in Kiangsi 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry Casualties for Chinese: 4 artilleries, 1 fighter and 12 infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 marines moved from Kwangtung to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 46 Sea Zone 2 infantry moved from Dutch New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 2 artilleries moved from Manilla to 21 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 marines and 2 transports moved from 21 Sea Zone to 43 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 43 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Marianas to 43 Sea Zone 2 transports moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 aaGun moved from Southern Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,6 Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 4.33 Japanese regular : 0.67 Russians regular : -0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




