Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
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@giallo said in League General Discussion Thread:
It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
Have you tried removing the map and then re-installing it?
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@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
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@lennardf said in League General Discussion Thread:
@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
I’ve not experienced it. What version of Triplea are you using? Could you post the save and the steps you took to see if other people get the same error?
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You cant remove troops from a transport in edit mode during cm/ncm turns, the only way to move those troops entirely is during any other action, like purchase or placement etc.
If you want to move them instead of remove them, you can better use perform move or other actions in the edit mode. Then just click edit mode/perform move or other actions/click on the units you want to move like you would do in either cm/ncm.
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@flyingbadger Thanks. To reproduce load the attached file and attempt to delete those troops sitting on the 4 British transports in SZ98.
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
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@lennardf said in League General Discussion Thread:
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
I have the same engine and java version. I recreated your actions and got the same error. Tried removing them and the transports they are on and still got that error. Also, tried deleting them in a different phase and this also produced the same error.
I did do as @cds suggested above and I was able to use perform move in edit mode and get them off the transports onto land. Maybe this will be enough for you in this game?

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@flyingbadger Thanks, that looks like it will work. I’ll have to wait until my next turn to do that since it requires being in Combat Move mode and it’s now Germany’s turn but I was able to do a test on Germany’s turn and was able to move them off to Alexandria from where I expect I would be able to use edit to remove them.
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L LennardF referenced this topic on
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Repair - rule when capital captured - Triple a seems to skip the purchase phase entirely when a capital is captured. This means it skips the part where ships in a navy base can be repaired. The rules say there is zero cost to repair ships. Should ships in a navy base for a country that has lost it’s capital be edited as repaired or should they stay damaged because the engine skips the purchase phase entirely?
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Go with the rulebook - edit as necessary
Interesting glitch
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thx for the reply gamerman. so I can edit them as repaired?
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@gamerman01 said in League General Discussion Thread:
Go with the rulebook - edit as necessary
Interesting glitch
@aagamerz13 said in League General Discussion Thread:
thx for the reply gamerman. so I can edit them as repaired?
No glitch, but the rules. These are the rules, from Pacific 1940.2 rulebook, page 21 :
“The original controller of the captured capital is still in the
game but can’t collect income from any territories he or she
still controls and can’t buy new units. The player skips all but
the Combat Move, Conduct Combat, and Noncombat Move
phases until the capital is liberated.”Repairs take place during the “Purchase and Repair Units” phase.
No such phase -> no repair. -
@panther Thank you for clarifying this panther.
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Thanks a lot Panther!
I didn’t remember that one! You’re amazing -
So, is this rule only listed in pacific but not the other two? I’ll follow it but it needs to be added for Europe and global for clarification
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nevermind, I found it under combat section in Europe rules. Purchase and repair entirely skipped for lost capital.
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Does anyone know where 666 alias JWW is?
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@aequitas-et-veritas said in League General Discussion Thread:
Does anyone know where 666 alias JWW is?
Travelling
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Thank you for the answer.





