TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 34 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 34 Sea Zone to Caroline Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 3 infantry, 3 marines and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 5 fighters, 3 infantry, 3 marines and 1 tactical_bomber in Caroline Islands, round 2 : 7/13 hits, 5.17 expected hits Japanese roll dice for 1 aaGun and 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 aaGun and 5 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 4 carriers, 3 destroyers and 2 submarines moved from 55 Sea Zone to 34 Sea Zone 1 carrier and 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 aaGun moved from British Columbia to Alaska 1 fighter moved from Eastern United States to Gibraltar 1 marine moved from Brazil to 88 Sea Zone 3 infantry moved from Brazil to Suriname 1 cruiser and 1 marine moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 2 destroyers, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Northern Sinkiang Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from Gibraltar to Egypt 1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 infantry moved from Yunnan to Shan State 1 fighter moved from Eastern India to Shan State Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry; Italians defend with 1 harbour and 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 3/9 hits, 4.17 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 artilleries and 3 infantry moved from Burma to Eastern India 1 fighter moved from Shan State to Eastern India 1 carrier, 1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 aaGun moved from Anglo-Egyptian Sudan to Egypt 2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 2 artilleries and 1 infantry moved from Southern Persia to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 transports moved from 74 Sea Zone to 73 Sea Zone 6 fighters moved from Gibraltar to Trans-Jordan 1 destroyer moved from 89 Sea Zone to 107 Sea Zone Place Units - British 1 airfield placed in Trans-Jordan 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Southern Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Americans regular : 1.17 Italians regular : -1.00 Japanese regular : -2.00 Japanese AA : -0.50 British regular : -0.83


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




