Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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put another way, the axis&allies rule book is fairly long and detailed, and i think if you were to add the bm changes it would amount to what? one or two pages added at the end of it, an appendix for optional rules/gameplay variant?
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I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.
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Looks like OOB might be played differently now than 10 years ago.
In any case, just play the game you think is the best.
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@axis-dominion said in League General Discussion Thread:
I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.
I tried 4 IPC tokens with @Stucifer
That was definitely interesting.
I won’t forget German long range jets for awhile
And they did cool sprites(Delay long range air a turn, don’t be ridiculous)
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@Adam514 said in League General Discussion Thread:
Looks like OOB might be played differently now than 10 years ago.
In any case, just play the game you think is the best.
well, i would imagine that’d be the case with doubling of the bids
one might even say that has radically changed the game
i kid i kid :)
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@axis-dominion said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
Looks like OOB might be played differently now than 10 years ago.
In any case, just play the game you think is the best.
well, i would imagine that’d be the case with doubling of the bids
one might even say that has radically changed the game
i kid i kid :)
Was referring to how Andrew said Axis were on a timer. That was not my experience and I never lost an OOB Axis game.
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@Adam514
Yeah, @AndrewAAGamer is right, I can tell already after a few games.Just going from the 20-25 bids we used to have in 2015 to 40-42 now, it changed the game
I played a lot of 0-10 bid (when everyone was), and 10-20, and some low 20’s (which is when you started playing here)
and I only lost 1 as Axis, but several as Allies, so a similar experience to yours.But you get it up to 40 and you’ve got a game. And it is a much better feel (than bids 0-22). When Russia can actually resist you and make more money, you do not have unlimited time and some of the gravy options the Axis used to always be able to count on are not really there.
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@gamerman01 the era of 20ish bids was a bit crazy. The axis had an obvious advantage at that point. I didn’t even bother going after Moscow as I knew I could bulldozer my way into the Middle East, and have a sufficient German Air Force to prevent Allied invasion in Normandy.
Even the ~50 bid is sufficient for Germany to slowly overwhelm Moscow around turn 15 as long as Japan remains a threat that the United States must divert resources to contain.
We have reached near the theoretical maximum as there are so many nasty things that can be done with a 60+ bid. Andrew won’t give me that much money ever again.
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@Arthur-Bomber-Harris said in League General Discussion Thread:
We have reached near the theoretical maximum as there are so many nasty things that can be done with a 60+ bid. Andrew won’t give me that much money ever again.
Got that right. :)
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@Arthur-Bomber-Harris Cool, that’s exactly what I’m trying to say, thanks a lot
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@axis-dominion there are no marines in the starting setup for bm. Did i misunderstand what you are saying?
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@simon33 said in League General Discussion Thread:
@axis-dominion there are no marines in the starting setup for bm. Did i misunderstand what you are saying?
yeah you’re right, i think i confused that with ptv lol sorry, so yeah one less change
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@AndrewAAGamer said in League General Discussion Thread:
This, I think, is a great discussion so I would like to throw in my two cents.
I think two very important points have been made… 1) People get tired of the same game over time. 2) There are some things people don’t like about OOB so they play other games.
Now, for me, the main reason I like OOB is because a) it is the official game, b) there are so many various strategies that can be used to win and 3) it is a different game every time after about Round 4; especially due to the Bid.
I guess the first question is what is it that people do not like about the current state of OOB? One thing that I have heard is the large Bid. To digress, the first time I ever played OOB we played with no Bid in our face-to-face group. Pretty soon it was a $6 Bid to take the Allies that grew over time to $12, $18, mid-twenties, thirties, forties, fifties and finally after about 5 years all the way up to $60! We had people who could not believe the Axis could win at $60, yet it did win more than it lost. Now here online there have been some very unique Bid placements that I think is going to drive that $60 down to about $50-$52. The reason I point that out is currently BM seems to be about $20-$22 so even after all the changes BM4 made OOB is only about $30 more to the Bid.
Now, again, for me I like the Bid because how the Allies choose to place their Bid makes it a different game every time. But, assuming most people do not like the large Bid, how do we decrease it without radically changing the game like BM did?
See, for me, I don’t play BM4 because it is really a different game due to all the changes. Same goes for PTV. While both may be fun and fine games there are lots of games that match that criteria on TripleA and we don’t play those.
So, back to how to clean up OOB to make it more acceptable for everyone to play without radically changing it? What is it that, besides the large Bid, people don’t like?
I think one thing is the Russia gets money from the Middle East and Africa and that seems kind of cheesy. Okay, we remove that. But that is one way Russia gets extra money so we have to make up for that or the Bid would grow even more.
The fact Germany can steamroll Russia if Russia does not get assistance from UK? Okay, so again, we need more for Russia. So, what I would suggest is something that does not radically change the game but cleans up those two points if the general feeling is Russia is too weak.
So how much does Russia need? Well, about $50 or so to match the Bid plus another $10-$15 for the loss of the Middle East and Africa. Okay — so we add 10 infantries to Russia ($30) to start the game and then give them a National Objective that as long as they hold it gives them $5 more a Turn; such as “Must hold Caucasus and Volgograd”. This would make it more worthwhile for Russia to fight for the south and even if they fail should get them at least 6-7 turns of collection for $30-$35 — Bingo plus $60-$65!
I am not saying this would eliminate any Bid, but I bet it would drive it significantly under the current BM4 Bid. For those people who are just tired of the old game I am not sure this would bring them back however, it may bring in more Players who don’t like these three issues (Large Bid, cheesy Russia NO in Africa and weak Russia.)
What are other things people don’t like about OOB???
Exactly the kind of comment I was hoping for from a top tier player! Great solution. Great temporary experimental adjustment to the bid system! Doesn’t affect turn 1 at all. Thank you Andrew.
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@gamerman01 said in League General Discussion Thread:
My point in showing the statistics since the beginning of G40 is to show
- Dwindling marginal returns no matter what game it is
- BM breathing a lot of new life into G40 as a whole
- PTV doing similar after BM had been out awhile.
My view is this is what happens when the world does not receive a new global Axis and Allies game in 13 years ( a child’s entire lifetime LOL). After a few years, the masses crave a new and improved, and a few years after that, the throngs cry out for a different way of taking over the world.
There are things about World War 2 that will continually draw young people in. And the views on certain YouTube channels are very encouraging. My hope is to have a channel that is a bridge between the steam 42 and reprint board game communities. And obviously somehow luring them into global oob here.
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@Arthur-Bomber-Harris said in League General Discussion Thread:
@AndrewAAGamer my problem with Axis and Allies League matches is either 1) I am playing against inferior opponents and I know by turn 4 that it will be an easy win for me but I have to wait ten turns for them to inevitably concede, or 2) I am playing against superior opponents like you and I have to play through the next full turn every round to make sure I am not making a dumb mistake and also have to take a 40/60 odds battle to have a chance of winning since you will inevitably grind me into the dirt if I don’t take any risks. I spend a month to get to that huge attack on Moscow or massive battle in the Pacific, get either good or bad dice, and then either win or lose based on the outcome.
I could play low-luck matches, but then I am guaranteed to win against inferior opponents and lose against people who have better gameplay so the outcome is essentially determined from the start of the game. There probably is no solution to this general situation in 2-player matches.
I wouldn’t think yours is an unusual problem for championship winning players. Tennis for instance. The real competition is amongst the few, surrounded by the ambitious. I’d love if there was a mathematical formula for greater-lesser bid/greater-lesser difference in tier=greater lesser points.
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@AndrewAAGamer since you don’t like balance mod so much i would like to point out that you can turn off nearly all the changes in the options and for the others you can use edit mode. About the only change you can’t do this for is The sbr changes. Edit mode is required for reverting the Chinese objective and for 12ipc bombers in bm4.
So mix and match to your heart’s content, although calling a game balance mod for league purposes then becomes a bit dubious.
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@crockett36 there certainly are a fair number of people who have higher ELO scores than me. I have no problem finding opponents, if I wanted to be more active during the regular season.
I would estimate about 30 extra bid for every 400 Elo point difference for the top players, and 100 extra bid for bottom-tier noobs who don’t know how to use the advantage. Personally, I would rather not be gifted an advantage and instead rely on the luck of the dice.
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@simon33 said in League General Discussion Thread:
@AndrewAAGamer since you don’t like balance mod so much i would like to point out that you can turn off nearly all the changes in the options and for the others you can use edit mode. About the only change you can’t do this for is The sbr changes. Edit mode is required for reverting the Chinese objective and for 12ipc bombers in bm4.
So mix and match to your heart’s content, although calling a game balance mod for league purposes then becomes a bit dubious.
I have nothing against BM4, or PTV or World at War or other games for all that. I happen to love OOB. I think it has just the right balance of simplicity, variation and nuance to be a great game. For me, I love the Bid. It makes it a different game every time. Some people go heavy China, some go heavy Russia, or heavy UK or a smattering all over the place. The point being the Axis player has to adjust their strategy based on how the Bid was used and that makes every game unique.
If I was the Ruler of the Universe and could wave a magic wand the only thing I would change is Russia getting their NO in the Middle East and Africa; otherwise it is perfect.
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@AndrewAAGamer I agree with the house rule to eliminate the ME and Africa bonus for Russia. How much would that change the bid for the Allies? Another five PUs?
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simple edits to out of box:
- You may never load transports in a hostile sea zone.
- Foreign units in Russia do not disrupt lend lease (since foreign units were gifted to Russia). Why have the rule if Russia never receives it?
- If Germany or Italy enter any territory that was originally Russia, it is a dow. You may not receive a bonus for not being at war while standing in a conquered territory.
- You may not convoy Russia unless at war with Russia.
These are what I consider to be silly rules.
Easy ways to boost allied income:
- all French territories are like allied friendly neutrals that can be taken over by allies. The troops stay French; the territories become allied owned.
- lend lease goes all three ways: pacific, atlantic, indian. 3 or 5?
Easy ways to depress Axis income:
- Capitals do not automatically forfeit their entire gdp. They must be surrounded in order to grab every penny. Otherwise, you only gain the ipc value of the capital.





