@axis-dominion said in League General Discussion Thread:
interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.
anyway, for me, besides more balance and a more reasonable bid, i like bm because
- i never liked the re-looting rules in the original where if you regain your capital and then lose it again, the money again goes to the captor
- the intercepting rules that simon pointed out, how dumb is it that a bomber and a fighter both fight at a 1?
- vichy adds some historic realism to the game very nicely, while also adding more opening strategies and variability… it’s just a very fun aspect of the game imo
- same for the chinese guerillas, gives china a standing chance will also opening up another potential strategy for the allies (via american airstrikes… love this option)
- LOVE the new marine unit, gives back some much needed love to those capital ships and who doesn’t like cool new units? when has anyone ever complained about having artillery when they came out, or any of the other numerous new units that rolled out over time with new editions?
- bomber cost at 14, altho i resisted it at first, did away with that stupid utterly ridiculous dark skies that some ppl exploited in the past… so i welcome it, but cost of units is easily negotiable between players and i’ve been experimenting with costs of cruisers and battleships being cheaper, making them great again
anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.
Okay, perhaps your definition of “radically changed” and mine are different. However…
Yes the map is the same - that is good.
In addition to the six rule changes above you mentioned, capturing capitols, interception, Vichy, Chinese guerillas, Marine unit and bomber cost there were a total of 28 National Objectives in OOB. BM4 added, removed or changed a Total of 26 National Objectives. That is an almost 100% difference. That is radically different.
The Victory conditions were changed.
A new unit was added that also changed the way battleships and cruisers work.
When there are THAT many changes I think it is safe to say that is a radically different game. This is not 1 or 2 House Rule revisions.
And due to all these changes, as stated by fans of BM4, the game is played vastly differently than OOB. BM4 is a long term strategy game. In OOB there is the race to win for the Axis, that makes the first 7-8 Turns exciting and tense; then and only then if the Axis fails does it turn into a long term game.
It is a completely different game.