Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
@gamerman01 said in League General Discussion Thread:
And please pray for his wife who has divorced him, that she would get her mind back and realize that they should be re-united, and she can be the mother of the children again. Thank you all, and God bless you.
wow gamer thanks for sharing, everyone can seem so anonymous on here, yet we all have our story of life going on and so it’s nice for us to be able to connect to that every now and then. we definitely miss our old-timers, and bold for sure is one of them! we’ll be keeping him in our prayers and hearts.
-
@karl7 said in League General Discussion Thread:
Wow, sad to hear about the troubles. Sounds like Bold is on his way back. That is good news indeed. I went to college in Chicago and spend many years there. I used to have a lot of connections there, but time has faded many of them. But a trip back once things finally return to normal could be in order.
When Bold is ready to pick up the sword, let him know I am ready! LOL.
boy Karl ain’t kidding there, he’s been kicking my butt lately!
-
@gamerman01 All the best from Victoria, Canada. It’s been a trying time for many, I hope things work out for Bold and his family.
I’d like to also thank everybody on this forum for all of the games in the past year - my wife and I have been staying at home since March 2020. We both work at home, our college age daughter is taking remote courses and I’ve had a much easier time of it because of all the A&A games I’ve been able to enjoy.
-
STREAMING ON TWITCH TONIGHT:
@Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.
Adam and I are playing Axis with no bid. Mikawagunichi and Avandoo are playing Allies.
Come hang out. Have a snack. Talk some A&A.
Time: 10 pm EST, tonight.
Place: https://www.twitch.tv/dudewithopinions

-
League stats show 121 BM games finished in the 2021 year so far, vs 40 PtV games. I think the major factor restricting the popularity of PtV is the division of SZ38.
-
@simon33 I don’t think so. It seems like even the skeptics recognize it as improvement after playing it a couple of times. And I seriously doubt a one-sea zone division would deter someone who is otherwise willing to try a substantially redrawn map.
BM caught on quickly because the game looks and feels identical, in most respects, to G40. This was by design. When we made BM, one of the limitations we placed on the project was that it must have a completely familiar feel for G40 players— to encourage wide acceptance by the community.
PTV, on the other hand, is a bolder departure from G40. As soon as you open it, you know it is a completely different game. That means there is a somewhat higher bar to entry.
That being said, the enthusiasm with which the G40 community has embraced PTV has surpassed my wildest expectations. And the fact that over 10% of league games are now PTV games is highly encouraging.
-
@regularkid Yeah well 2016 showed 387 G40 games vs 261 BM games in the league, even though BM only came out in May.
2017 showed 110 G40 games vs 294 BM games in the league.PtV came out in June 2020, to some excitement which seems to have dissipated. But if you just want it the way you say, I guess that will be it.
-
Just checked again. Its actually 25% of league games. Not too shabby!
-
There is a bit of a threshold to get going with P2V. Primarily the different map (Russia and China) and land- and carrier-scramble changes the dynamics of the game quite a lot.
I belong to the apparent sceptics regarding the division of z38, but after having played a few games I’m not really opposed to the change anymore. I feel it does make things around the islands more interesting, for both sides.
I believe there’s a more serious issue regarding Japan. It was @Ghostglider who showed me this in a game of ours. Because of the extra scramble-options grabbing first Queensland and then Sydney in the early game is very powerful. The thing is that Japan can quite easily force the hand here, since US isn’t ready for the challenge yet.
This might be a bit of a flaw regarding strategy and balance. I don’t really see how it can be avoided and then there’s a scripted path for japanese superiority, which would be bad for the game.
-
@simon33 I for one enjoy PtV much more than BM, and for a variety of reasons. A few players I have reached out to, to play PtV, have told me it is the increased complexity of PtV that keeps them playing BM.
-
@trulpen said in League General Discussion Thread:
There is a bit of a threshold to get going with P2V. Primarily the different map (Russia and China) and land- and carrier-scramble changes the dynamics of the game quite a lot.
I belong to the apparent sceptics regarding the division of z38, but after having played a few games I’m not really opposed to the change anymore. I feel it does make things around the islands more interesting, for both sides.
I believe there’s a more serious issue regarding Japan. It was @Ghostglider who showed me this in a game of ours. Because of the extra scramble-options grabbing first Queensland and then Sydney in the early game is very powerful. The thing is that Japan can quite easily force the hand here, since US isn’t ready for the challenge yet.
This might be a bit of a flaw regarding strategy and balance. I don’t really see how it can be avoided and then there’s a scripted path for japanese superiority, which would be bad for the game.
I don’t think it’s in Japan’s best interest to go for Anzac if it’s appropriately defended, they’d need to trade basically everywhere else to take out Anzac. It’s a bit like Germany always being able to get decent odds on UK if they max it, but it’s a losing move since it leaves them too weak to stand up to Russia.
-
@adam514 said in League General Discussion Thread:
I don’t think it’s in Japan’s best interest to go for Anzac if it’s appropriately defended, they’d need to trade basically everywhere else to take out Anzac. It’s a bit like Germany always being able to get decent odds on UK if they max it, but it’s a losing move since it leaves them too weak to stand up to Russia.
With “early game” I didn’t actually mean off the bat, but after the DEI has been secured.
I might very well have messed it up, but in the game that was given as reference, I couldn’t see how Australia could be appropriately defended. I did push the fleet there, but had to scurry away. I did have air available for defense and had built land-units, but it wasn’t even close to be able to hold off the japanese.
The main point is that I could not hold both Queensland and Sydney, but had to take priority to the latter. Queensland fell and couldn’t be taken back because of the carrier-scramble. Next turn Sydney was complete toast, which is then further supported by the ab in Queensland.
Admittedly, there was an Axis+12 bid on the table. Anyway, if you have the time, please investigate the aforementioned situation. It’s located here.
-
I like it more too…
I admit, however, that for those who are not very good already with BM (in fact I am demoralizing by dint of fixing defeats :( ) should limit themselves to the latter
-
@trulpen said in League General Discussion Thread:
Admittedly, there was an Axis+12 bid on the table. Anyway, if you have the time, please investigate the aforementioned situation. It’s located here.
I have stopped doing the 1inf 1TT buy ANZAC1. I have been going for a 3inf buy, to shore up Sydney. I note that you lost all 3 ANZAC fighters ANZ2 in SZ38 but normally I would take them to E India anyway. The combination of the TT instead of inf buy, the inf that the TT take off and taking the fighters off make Sydney too weak.
You did use some USA planes to hang on until J8, with one exchange of Sydney before that. So at least it hang on for a while. The other issue I would raise here is that USA weren’t very effective in the Pacific, were they focused on the Europe side?
-
I am not an expert but from what little I have seen I do not think it is necessary to give a BID to the Axis … as I see it often…
-
@trulpen said in League General Discussion Thread:
@adam514 said in League General Discussion Thread:
I don’t think it’s in Japan’s best interest to go for Anzac if it’s appropriately defended, they’d need to trade basically everywhere else to take out Anzac. It’s a bit like Germany always being able to get decent odds on UK if they max it, but it’s a losing move since it leaves them too weak to stand up to Russia.
With “early game” I didn’t actually mean off the bat, but after the DEI has been secured.
I might very well have messed it up, but in the game that was given as reference, I couldn’t see how Australia could be appropriately defended. I did push the fleet there, but had to scurry away. I did have air available for defense and had built land-units, but it wasn’t even close to be able to hold off the japanese.
The main point is that I could not hold both Queensland and Sydney, but had to take priority to the latter. Queensland fell and couldn’t be taken back because of the carrier-scramble. Next turn Sydney was complete toast, which is then further supported by the ab in Queensland.
Admittedly, there was an Axis+12 bid on the table. Anyway, if you have the time, please investigate the aforementioned situation. It’s located here.
Anzac does need those 3 fighters to defend and counterattack more in PTV than in BM. India also sent away all its airforce, allowing Japan to take the islands with minimal escort while using its fleet to keep the US fleet away. The US also lost more planes than Japan in the Solomon scramble. If you don’t scramble and you have a few reinforcements in Hawaii at the start of turn 4, Japan would not have been able to stack sz55 (Queensland). It does look like Euro-Axis went navy, so maybe you thought your priority was to deal with that.
-
I guess there’s an easy solution then and I simply screwed up. I’m not a very strong player with the Allies.
-
Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.
Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.
I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)
Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding
Gamer
-
@gamerman01 Thanks for all your efforts over the years.
-
@gamerman01 you have been a sensational moderator, gamerman. Really appreciate the time and work you put into keeping the League going.





