Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsLeague General Discussion Thread
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Unfortunately my status changed from “playing four games in parallel is just fine” to “a single game is currently too much”, this year. So I am more than happy for everyone to have and to invest spare time to run the league and to help organize it!
Thank you very much for all your work and commitment, Gamerman, and now to MrRoboto as well!
Having posted that, I certainly hope to be favored in any future moderator’s decision, LOL :grin:
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Nice try, I am more neutral than Switzerland.
Well… more neutral than Yugoslavia maybe
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Is any one else not receiving all of the MARTI rolls via email?
I have had 3 battles, 2 of which I attacked, 1 of which was an attack to me, to separate games and opponents, over 2 days, where I am receiving less than half the rolls - and not any particular ones at that. Not one complete battle.
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Yeah, for the last couple of weeks I have only being 25-50% of the rolls.
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Cheater’s paradise??!!
Seriously, I would say that if you have any suspicion about opponent dice rolls, then you are going to have to wait until they roll in.
See what I did there? ``` :D -
And yes mainah, you’re right, has been a big issue lately, thank you for your post.
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I was having some issues too last week but it seems to have gotten better. They sometimes end up in your spam folder if you haven’t checked that. And I also know that Gmail can be a problem too.
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@mainah said in League General Discussion Thread:
Is any one else not receiving all of the MARTI rolls via email?
I have had 3 battles, 2 of which I attacked, 1 of which was an attack to me, to separate games and opponents, over 2 days, where I am receiving less than half the rolls - and not any particular ones at that. Not one complete battle.
I think someone said non-gmail email accounts work better, not sure though.
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My yahoo has been good until this latest…
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Unfortunately this has been an issue for almost 2 years now, as you can see here:
https://www.axisandallies.org/forums/topic/38111/current-triplea-marti-pbf-pbem-gmail-issues
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Yeah, but before, 2 years ago, I switched from Gmail to Yahoo to resolve/alleviate the issue. Then, about 5-6 months ago, Gmail starting working again 100% of the time so I switched back to Gmail. Then, suddenly about 2-3 weeks ago, it began again. I am on the 2.6.14364 version
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AFAIK the Marti-Mail-Code within the software has not been touched for years. It ist not even proven that TripleA / Marti is the culprit. However I am not a developer.
Unfortunately no one has ever looked deeper into it.
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It’s a huge issue imho.
Unfortunately rolling every battle on the forum is not really a comfortable alternative.Maybe G1 can be done here because it is such a deciding turn?
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Is it really that much of a worry? I havent looked at my MARTI for years. Tend to trust that what has been posted is correct. Surely nobody would bother cheating on what is essentially a board game…maybe im naive…
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@wizmark Unfortunately, I think you are being naive. From experience, I would say the vast majority of people (90%+) would not take advantage of the dice or try and cheat however, there are some who would. Having the dice go to both sides keeps everyone honest and maintains a fair game. Plus, it keeps anyone from wondering about really great dice or really poor dice and giving someone an undeserved reputation.
As Reagan said, “Trust, but verify.”
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We’re getting old.
I answered my first political polling call of the season (First in the nation Iowa Caucuses coming up in February), and the girl said something about President Reagan.
She pronounced it “Ree - gan”
I guess it’s been 35 years…
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From one study I learned that 10% of the US people never cheat, another 10% always do, and remaining 80% behave depending on control/situation. Probably the AA players here are not a representative sample to follow the entire population stats. Still agree wizmark is naive.
In politics, Reagan said this Russian saying during a nuke control meeting with Gorbachev in 1985 and btw pronounced the saying in Russian language. Hillary Clinton later rephrased it. In relation to Iran she said: “Don’t trust and verify”. John Kerry also referred to the Reagan’s quote saying “Verify and verify” while working with a treaty with Syria. So, all depends on who you are dealing with. -
With my yahoo account, I’ve occasionally noticed some delays with dice (including in the last two weeks) but I always get them within 48 hours. And I’ve sometimes had the dice end up in my spam folder. If folks are only are having issues with gmail accounts than the solution might just be to switch to yahoo or another email for the dice.
I’m not too worried about cheating (although in my early days here I played someone who seemed unaware that the first dice rolls are the ones that normally count. I’m not actually sure that was intentional) but I do prefer getting the dice. It keeps people honest and provides more info to help address disputes.
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I agree with that it is a great way to solve any disputes that may arise and keep it fair.
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I just discovered that the German A&A Club gave medals to certain players, for example to league or tournament winners, and ribbons for players who played 50+/100+ games etc.:
I think that would be fun. Of course this would need to be kept up to date like the trophies for gold patrons near the profile name or in the league table, so I am afraid this is not realistic. Just an idea…





