Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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In general, I am curious on peoples take on what is reasonable or not. Sometimes you can have an aweful G1 and barely take France with an armor or two remaning, Of course it matters if you went in light or not, but assuming you went in with sufficient resources, (may also assume you take Normandy for the Vichy with one armour, one art and 1 inf or so), which is all available land units plus the common tac.
If you survive with 1 armour or so then what? Just surrender, keep playing or restart? It seems like some people think restart is fair or reroll with low luck. Furthermore, where is the limit for this?
On the other hand what if G1 is unbelivable good, does that warrant an allies reroll?
In most situations I would say you have to stick with what you have got either way, after all it is just a game. I am posting this to get a feel what most people think!
I have experienced both outcomes and when I get a good result with axis I have “felt sorry” for my oponent, but never offered anything. Also if I am allies and G1 is horrible I have offered low luck reroll for the key battle, but I am not sure what the “right” thing is and also what the threshold is that triggers a reroll or a restart
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Interesting question. I looked up the expected results for going in with 20 units to Paris and it’s less than 1% to lose a tank.
So I reckon you play it out or concede a loss.
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I think the issue arises because of the grey area between fairness and sportsmanship. Strictly speaking it’s not a fairness issue. Everyone can look up the game rules and posted league rules and unless otherwise agreed before the game begins then you’re working with regular dice and shouldn’t feel obligated to offer a re-roll under any circumstances unless you agree on the circumstances pre-game.
As far as sportsmanship goes, you’ve got to remember that everyone plays with different objectives in mind, such as:
- Having an evenly matched and engaging game
- Testing your best strategy against your opponent’s best
- Winning
Allowing a re-roll might make sense for the first two objectives, but not the last one.
There’s also a spectrum of gaming situations that complicate matters:
- League playoffs
- Live tournaments
- League high tier play
- League lower tier play
- Online non-league play
- Live friendly games
I think everyone is going to have a different point on the spectrum as to where sportsmanship trumps fairness. For me the line is below league play. Non-league games and live games are primarily for fun, so allowing a re-roll makes sense to me. In the league it’s perfectly acceptable to be playing for points and positioning (i.e. wins) so no one should feel obligated or entitled to a re-roll.
Of course if you’re playing a league game and you personally place a fun game ahead of winning, then by all means offer a re-roll, I’m just saying that in the league you shouldn’t expect it, and the other player shouldn’t feel bad about declining.
Managing the risk of extreme dice outcomes is a big part of what makes great players great.
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As one of the beneficiaries of your offer of a low luck reroll after an awful G1 attack on Paris in a league game Oysteilo I think it’s a great idea :) But more seriously, I think it is a nice thing to offer but that the allied player has no obligation and shouldn’t feel any pressure to do so.
I’ve thought it might be a good practice in the future to start a game with an agreement that each side gets 1 low luck reroll. But again, that should be something optional and agreed upon by both players rather than an expectation. The worst thing that happens with a terrible G1 is that your ranking might go down a little but you get to move more quickly to game 2 too to fix that.
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I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
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@Karl7 said in League General Discussion Thread:
I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
Check two things. That you have 1.9.0.0.13066. That you have the correct topic ID in the game. If it’s a game started on the old forum, you’ll need to update it to the bit after topic/ in the URL. e.g. for this thread: https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/221
30807 is the correct topic ID.
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@Karl7 Please see this topic in the TripleA support forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
When is the Playoff signing in for 2018?
Allready this year or at the start of the next?
Can’t remember… -
@aequitas-et-veritas starts this January and should finish by 2022.
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@axis-dominion , Bah ha ha ha ha🤣🤣👍🏽
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anyone know how to make the forum dice roller work like it used to??? I tried the usual notation but didn’t work. if it’s currently not working, can anyone suggest an alternative way to roll the dice outside of a battle in triplea?
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@axis-dominion It’s on the to do list still. I spent so much time getting things setup since November. I needed a break. :smile:
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@djensen no problem, thanks for letting me know. plz do have that break, and we appreciate your hard work man!
I worked around it by creating a dummy battle and therefore getting triplea/MARTI to roll the dice I needed.
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Where do i sign up for 2018 playoff?
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@oysteilo we have to wait till January. 😕
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In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
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@farmboy said in League General Discussion Thread:
In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
That’s correct.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
You have discovered a bug in TripleA here. TripleA illegally allows air unit placement on friendly carriers, although the rulesets (at least starting from Anniversary Edition) don’t allow this.
Thank you for pointing that out.
https://github.com/triplea-game/triplea/issues/4480 -
Hello,
I recently have encountered a dice error when using triplea in forum; when I start rolling, a screen pops up saying there is a mistake with the dice server…
Have you seen that before?
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@Panther thanks for the clarification!
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@Sovietishcat said in League General Discussion Thread:
Hello,
I recently have encountered a dice error when using triplea in forum; when I start rolling, a screen pops up saying there is a mistake with the dice server…
Have you seen that before?
Yes, we have several topics about that in the TripleA-Support forum
Please open a new topic there if needed and post the error message. We will sort it out, then.





