Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Shin-Ji said in League General Discussion Thread:
is the dice server down for anyone else?
MARTI seems to be working.
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In general, I am curious on peoples take on what is reasonable or not. Sometimes you can have an aweful G1 and barely take France with an armor or two remaning, Of course it matters if you went in light or not, but assuming you went in with sufficient resources, (may also assume you take Normandy for the Vichy with one armour, one art and 1 inf or so), which is all available land units plus the common tac.
If you survive with 1 armour or so then what? Just surrender, keep playing or restart? It seems like some people think restart is fair or reroll with low luck. Furthermore, where is the limit for this?
On the other hand what if G1 is unbelivable good, does that warrant an allies reroll?
In most situations I would say you have to stick with what you have got either way, after all it is just a game. I am posting this to get a feel what most people think!
I have experienced both outcomes and when I get a good result with axis I have “felt sorry” for my oponent, but never offered anything. Also if I am allies and G1 is horrible I have offered low luck reroll for the key battle, but I am not sure what the “right” thing is and also what the threshold is that triggers a reroll or a restart
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Interesting question. I looked up the expected results for going in with 20 units to Paris and it’s less than 1% to lose a tank.
So I reckon you play it out or concede a loss.
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I think the issue arises because of the grey area between fairness and sportsmanship. Strictly speaking it’s not a fairness issue. Everyone can look up the game rules and posted league rules and unless otherwise agreed before the game begins then you’re working with regular dice and shouldn’t feel obligated to offer a re-roll under any circumstances unless you agree on the circumstances pre-game.
As far as sportsmanship goes, you’ve got to remember that everyone plays with different objectives in mind, such as:
- Having an evenly matched and engaging game
- Testing your best strategy against your opponent’s best
- Winning
Allowing a re-roll might make sense for the first two objectives, but not the last one.
There’s also a spectrum of gaming situations that complicate matters:
- League playoffs
- Live tournaments
- League high tier play
- League lower tier play
- Online non-league play
- Live friendly games
I think everyone is going to have a different point on the spectrum as to where sportsmanship trumps fairness. For me the line is below league play. Non-league games and live games are primarily for fun, so allowing a re-roll makes sense to me. In the league it’s perfectly acceptable to be playing for points and positioning (i.e. wins) so no one should feel obligated or entitled to a re-roll.
Of course if you’re playing a league game and you personally place a fun game ahead of winning, then by all means offer a re-roll, I’m just saying that in the league you shouldn’t expect it, and the other player shouldn’t feel bad about declining.
Managing the risk of extreme dice outcomes is a big part of what makes great players great.
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As one of the beneficiaries of your offer of a low luck reroll after an awful G1 attack on Paris in a league game Oysteilo I think it’s a great idea :) But more seriously, I think it is a nice thing to offer but that the allied player has no obligation and shouldn’t feel any pressure to do so.
I’ve thought it might be a good practice in the future to start a game with an agreement that each side gets 1 low luck reroll. But again, that should be something optional and agreed upon by both players rather than an expectation. The worst thing that happens with a terrible G1 is that your ranking might go down a little but you get to move more quickly to game 2 too to fix that.
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I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
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@Karl7 said in League General Discussion Thread:
I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
Check two things. That you have 1.9.0.0.13066. That you have the correct topic ID in the game. If it’s a game started on the old forum, you’ll need to update it to the bit after topic/ in the URL. e.g. for this thread: https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/221
30807 is the correct topic ID.
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@Karl7 Please see this topic in the TripleA support forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
When is the Playoff signing in for 2018?
Allready this year or at the start of the next?
Can’t remember… -
@aequitas-et-veritas starts this January and should finish by 2022.
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@axis-dominion , Bah ha ha ha ha🤣🤣👍🏽
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anyone know how to make the forum dice roller work like it used to??? I tried the usual notation but didn’t work. if it’s currently not working, can anyone suggest an alternative way to roll the dice outside of a battle in triplea?
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@axis-dominion It’s on the to do list still. I spent so much time getting things setup since November. I needed a break. :smile:
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@djensen no problem, thanks for letting me know. plz do have that break, and we appreciate your hard work man!
I worked around it by creating a dummy battle and therefore getting triplea/MARTI to roll the dice I needed.
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Where do i sign up for 2018 playoff?
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@oysteilo we have to wait till January. 😕
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In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
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@farmboy said in League General Discussion Thread:
In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
That’s correct.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
You have discovered a bug in TripleA here. TripleA illegally allows air unit placement on friendly carriers, although the rulesets (at least starting from Anniversary Edition) don’t allow this.
Thank you for pointing that out.
https://github.com/triplea-game/triplea/issues/4480 -
Hello,
I recently have encountered a dice error when using triplea in forum; when I start rolling, a screen pops up saying there is a mistake with the dice server…
Have you seen that before?
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@Panther thanks for the clarification!





