TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 5 infantry and 5 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Romania to Volgograd Combat - Germans Battle in Volgograd Germans attack with 8 armour, 1 bomber, 5 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour, 1 bomber, 5 infantry and 5 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 1 bomber, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Bulgaria 2 armour, 2 artilleries and 5 infantry moved from Rostov to Ukraine 3 aaGuns, 4 artilleries and 14 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 3 armour and 2 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 3 infantry moved from Germany to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 4 artilleries and 13 infantry moved from Vyborg to Finland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Germany to Poland 2 mech_infantrys moved from Slovakia Hungary to Western Germany 6 mech_infantrys moved from Germany to Western Germany 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in France 3 armour, 1 fighter and 3 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




