Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Reminders,
This is the postseason. Don’t be TOO serious, but there are certain considerations.
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Time limits technically apply, but we just don’t bump people after 3 days or call a game after 14 or whatever it is. Ample time is given to an opponent who is AWOL for a little while. Unlike the regular season, the timing of playoff games was not really chosen. If you’re busy in May, for example, in the regular season you just wouldn’t take on more games. But you may be deep in a game in May in the postseason, and maybe that’s just not a good time of year for you to be playing some serious A&A so you struggle to play every 3 days. So we are gentlemen and try to keep things moving, but in the playoffs the time limits are not as strict.
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Moderator support. You didn’t actually agree to play the individuals you will be matched up with (that is part of the beauty of the postseason), and maybe you don’t really get along with your “assigned” opponent. It’s the playoffs, so you try harder to make a proper game out of it, and you can always flip the board (well, actually you can’t) and quit, but nobody wants that.
If you start to have trouble with your opponent, remember I’m here to try and help everyone have a good experience, while being fair. -
Be mindful of your bracket. If the bracket next to you got decided pretty speedily, the whole bracket may be waiting on you. No one will really apply pressure to you, but be mindful and try to keep the pace going if a lot of other tournament participants are waiting on you.
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Highest seed has prerogative to bid first.
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Same as regular season, there is actually a lot of latitude for how you play your game.
IF BOTH PLAYERS AGREE, you can even play low luck, or with house rules that significantly alter the game, but as soon as you get to the next round and they don’t agree, you have to play the game agreed upon. If not agreed upon, of course the default game and league rules (like for bidding) apply.
Again, please consult the moderator (me) when there are differences that are not being quickly resolved, before there is a forest fire.
A beautiful thing with the playoffs is you are paired up with a player you did not choose, who loves A&A, is competitive, and has played several games recently.
I said way too much! Enjoy! Happy New Year!
You may start your playoff game whenever.
The brackets are here https://docs.google.com/spreadsheets/d/1Larckt6iOuBZtZ-AVzDPv-HEofZJdeN8ptXXotun0Og/edit?gid=1039763555#gid=1039763555 -
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Great hype posts! Happy to be in the playoffs amongst all these legends. Having been smashed numerous times, and also being from the same state as General Disarray, I will not be surprised if he takes at least 1 of these championships!
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@gamerman01 loving the commentary!
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agreed, i enjoyed them very much, thanks for taking the time. excited about competing in the playoffs once again, it’s been a few years.
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Thanks for the positive feedback guys, I’m hoping I achieve at least a ratio of 3 to 2
of pleased, to offended -
I think it was extremely well done.
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Was curious so I looked at some of the stats for the year in PtV, Allies won 51 of the 83 games. I can’t filter the google doc so I didn’t catch all the bids but looks like average is around X+12, which I believe is higher than last year.
When Roboto first made the charts included on the Statistics tab, the lifetime bid average was X+6.6. Although, there were plenty of 0-bid games included in the data, which skews it…median is probably closer to X+9.
And Happy New Year everyone :)
🍾 ✧˚ ༘⋆2025✧˚ ༘ ⋆ 🥂
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In case I did not make it clear,
Brackets all set, you all may start your first game.
Also, playoff game results count in the ELO rankings just the same as a regular league game does
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If rankings are by lifetime ELO does that mean I wouldn’t get in the playoffs if I played a year with 2 wins on each of the top 3 players and no other games? I have so many results that would only bump my rating a little bit.
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@simon33 It would bump it significantly, but you might need more than the four games to enter the top bracket. The number of games you have completed has an effect, but is surmountable, especially if you are winning against someone with a high ELO.
@MrRoboto said in The new ELO-based ranking system:
Climbing is always possible ELO is not set in stone. Climbing or falling can always be done: The more drastic the change in skill, the faster the ELO change will be.ELO reflects the CURRENT strength You can see how strong every player RIGHT NOW is and not how strong the year on average was.For example, if I look at BM4, Axis-Dominion has an ELO of 2174. If you played him once and won, with your ELO of 1352 for BM, you would score 68 ELO points and be at 1420. A second victory would raise you to 1487, a third, to 1552 (his would have dropped to 2039 at this point).
If you then play Adam with an ELO of 2169 and win, you would be up at 1618 which is top 12 right now.
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Thanks for saving me some time, @Stucifer ,
Actually, @simon33 posed 2 wins against each of the top 3 players, I guess for the 6 game minimum.
Even though that is virtually impossible, if it happened, your rating would be much higher after these 6 wins. You would be at 1685. That would be the 5th seed of those who’ve played 6 games in a year, after 6 games. That’s up from 1352 to 1685 or 333 points in 6 games, which really demonstrates the fairness of the ELO and how most of your past deeds do not drag you down too much.
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oh ok so it’s not a lost cause then.
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There’s always hope at A&A.org!
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Idea for next year’s OOB playoff system: #1 seed sets the bid for every match (exact same for every game for every player. The worse ranked person in a match gets to decide which side to play.
There is a strong incentive to set a fair bid as the top player will be forced to defer side selection in every match.
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I like this idea! Less experienced players may not bid as appropriately as more experienced, so it can help even things out.
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LOL keep 'em coming, but no to that one
It can be a ton of fun to bid something that you personally want to do and a strategy you want to try, like Pacifier took a bomber to Gibraltar.Your idea sounds like an Axis idea! Uniform, everyone the same!
Freedom of choice, be like Allies!I do plan to implement your idea of past champion and runner up being automatic 1 and 2 the next year if they sign up, then ELO after that. I’m sure that idea would have a lot of support.
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2025 league rules will be completed by end of January, as always…
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@gamerman01 said in League General Discussion Thread:
(NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group.
Delayed reaction here but I think it is an overreaction to resort to forum dice in the first instance. Just assume something, as per league rules. If the assumption is wrong, then it may become necessary to use forum dice but even then you can usually work out something easier.
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@gamerman01 my proposal is that the bid amount is fixed for the tournament, not the specific units that are bought with the income. I love choosing the pieces but dislike the process of deciding the exact value of the Allied starting money.
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@Arthur-Bomber-Harris said in League General Discussion Thread:
#1 seed sets the bid for every match (exact same for every game for every player. The worse ranked person in a match gets to decide which side to play.
Absolutely not. Bids should always be decided between the 2 players game by game.
Consider the championship could be between the #1 and #2 seeds. Each strongly favor one side or the other. So the #2 just gets to pick the side he wants?
BM championship a year ago, farmboy and I both wanted the Allies and we knew it. Bid got down to +4, sides determined, and both sides satisfied. Was balanced mod, but everyone agrees +4 bid is very low for BM. With the proposed idea, farmboy #3 seed could have just chosen the allies with the bid, which would have been significantly higher than 4, that I as the #1 seed would have chosen from the beginning of the tournament. That is NOT OK!! :)
Bidding each game, you will always have both sides satisfied. If I’m the #4 seed playing the #5 in round 1, your idea would have the #1 seed deciding the bid amount, and my opponent picking which side he wants. That is definitely not good and would be unpopular. Man, just the thought of half the players having no say in which side they will play…





