TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Baltic States to Northern Belarus 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Vyborg to Leningrad 2 infantry moved from Karelia to Archangel 1 infantry moved from Archangel to Leningrad 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 armour and 1 mech_infantry moved from Stalingrad to Urals 3 infantry moved from Buryatia to Sakha 3 infantry moved from Amur to Sakha 3 infantry moved from Siberia to Sakha 1 artillery and 1 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Smolensk 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour and 1 mech_infantry moved from Russia to Gorky 1 aaGun moved from Leningrad to Northern Belarus Place Units - Russians 1 artillery placed in Siberia 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 2 armour placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




