TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 1 armour moved from Poland to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France Combat - Germans Battle in France Germans attack with 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/13 hits, 5.00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in France 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 8/11 hits, 4.33 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans lost in France 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries and 2 infantry French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits French roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for French: 2 artilleries and 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British lost in 111 Sea Zone 1 bomber owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated 1 submarine owned by the Germans retreated to 124 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 4/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 3 : 2/14 hits, 4.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode 1 carrier placed in 112 Sea Zone 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -2.00 Germans regular : -0.83 British regular : 1.00 French AA : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




