Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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I hadn’t tried low luck yet but I presumed it simply reduced the possibility for extreme outcomes without removing the randomness that dice provide. In a game, my G1 attack on France failed badly and my opponent (Oysteilo) was gracious enough to offer a redo with low luck.
On the assumption that there was still some randomness to low luck dice I thought there might be a way to make forum dice low luck. Oysteilo pointed out that one can just divide attack power by 6 and roll remainders. So that is what I have done although because it is easier than rolling forum dice through three rounds, and since I thought it was fair that I suffer a bit more as I am getting a second chance, I kept a successful AA hit against me and simply rounded down for my power, and up for his power rather than roll the remainders.
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Ok, if anyone is just itching to get going with their league games there’s a couple of work arounds now possible.
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To download the save games that were ported across from the old forum software, right click on them and select “copy link location”. At least that’s what it’s called for me on firefox. Once you have the link location, paste it into the URL bar at the top of the screen but don’t press enter. Change the bit which reads “axisandallies.org/uploads” to be “axisandallies.org/forums/uploads”. Then you can download the save game. You should only have to do this once per game so if your opponent does it, you don’t have to.
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Play game as per normal - dice roller hasn’t changed.
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At the end of your turn, you can’t post. So just reply to the game thread and attach the save game. I grab the autoSave/autosaveBeforeEndTurn.tsvg file but if you aren’t clear on how to do that you can just save it wherever you like and grab it in the attach. You can also cut and paste the history in the thread so the user experience isn’t very different for others.
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since forum change getting 303, any fix there but reinstall ? engine is up to date
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i need help getting back on
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@dawgoneit said in League General Discussion Thread:
i need help getting back on
If you’re struggling with needing to post, don’t worry, the new version of Triple-A which can post to this forum isn’t far away.
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Pre release of the new version of Triple-A with the ability to post is here: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.13066
Download if you want to become a beta tester. If you have any issues, I can pass them on or you can post yourself on github if you set up an account.
Note that you need to update the topic ID for the post step to work. The new topic ID is the number after “/forums/topic/” in the URL of the thread.
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We now have an official stable TripleA release, working with the new forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
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is the dice server down for anyone else?
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@Shin-Ji said in League General Discussion Thread:
is the dice server down for anyone else?
MARTI seems to be working.
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In general, I am curious on peoples take on what is reasonable or not. Sometimes you can have an aweful G1 and barely take France with an armor or two remaning, Of course it matters if you went in light or not, but assuming you went in with sufficient resources, (may also assume you take Normandy for the Vichy with one armour, one art and 1 inf or so), which is all available land units plus the common tac.
If you survive with 1 armour or so then what? Just surrender, keep playing or restart? It seems like some people think restart is fair or reroll with low luck. Furthermore, where is the limit for this?
On the other hand what if G1 is unbelivable good, does that warrant an allies reroll?
In most situations I would say you have to stick with what you have got either way, after all it is just a game. I am posting this to get a feel what most people think!
I have experienced both outcomes and when I get a good result with axis I have “felt sorry” for my oponent, but never offered anything. Also if I am allies and G1 is horrible I have offered low luck reroll for the key battle, but I am not sure what the “right” thing is and also what the threshold is that triggers a reroll or a restart
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Interesting question. I looked up the expected results for going in with 20 units to Paris and it’s less than 1% to lose a tank.
So I reckon you play it out or concede a loss.
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I think the issue arises because of the grey area between fairness and sportsmanship. Strictly speaking it’s not a fairness issue. Everyone can look up the game rules and posted league rules and unless otherwise agreed before the game begins then you’re working with regular dice and shouldn’t feel obligated to offer a re-roll under any circumstances unless you agree on the circumstances pre-game.
As far as sportsmanship goes, you’ve got to remember that everyone plays with different objectives in mind, such as:
- Having an evenly matched and engaging game
- Testing your best strategy against your opponent’s best
- Winning
Allowing a re-roll might make sense for the first two objectives, but not the last one.
There’s also a spectrum of gaming situations that complicate matters:
- League playoffs
- Live tournaments
- League high tier play
- League lower tier play
- Online non-league play
- Live friendly games
I think everyone is going to have a different point on the spectrum as to where sportsmanship trumps fairness. For me the line is below league play. Non-league games and live games are primarily for fun, so allowing a re-roll makes sense to me. In the league it’s perfectly acceptable to be playing for points and positioning (i.e. wins) so no one should feel obligated or entitled to a re-roll.
Of course if you’re playing a league game and you personally place a fun game ahead of winning, then by all means offer a re-roll, I’m just saying that in the league you shouldn’t expect it, and the other player shouldn’t feel bad about declining.
Managing the risk of extreme dice outcomes is a big part of what makes great players great.
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As one of the beneficiaries of your offer of a low luck reroll after an awful G1 attack on Paris in a league game Oysteilo I think it’s a great idea :) But more seriously, I think it is a nice thing to offer but that the allied player has no obligation and shouldn’t feel any pressure to do so.
I’ve thought it might be a good practice in the future to start a game with an agreement that each side gets 1 low luck reroll. But again, that should be something optional and agreed upon by both players rather than an expectation. The worst thing that happens with a terrible G1 is that your ranking might go down a little but you get to move more quickly to game 2 too to fix that.
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I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
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@Karl7 said in League General Discussion Thread:
I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
Check two things. That you have 1.9.0.0.13066. That you have the correct topic ID in the game. If it’s a game started on the old forum, you’ll need to update it to the bit after topic/ in the URL. e.g. for this thread: https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/221
30807 is the correct topic ID.
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@Karl7 Please see this topic in the TripleA support forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
When is the Playoff signing in for 2018?
Allready this year or at the start of the next?
Can’t remember… -
@aequitas-et-veritas starts this January and should finish by 2022.
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@axis-dominion , Bah ha ha ha ha🤣🤣👍🏽
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anyone know how to make the forum dice roller work like it used to??? I tried the usual notation but didn’t work. if it’s currently not working, can anyone suggest an alternative way to roll the dice outside of a battle in triplea?





