Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 9 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Vologda to Nenetsia 1 bomber and 1 fighter moved from Leningrad to Nenetsia 1 infantry moved from Northern Belarus to Eastern Poland 1 fighter moved from Leningrad to Eastern Poland 1 fighter moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Combat - Germans Battle in Nenetsia Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Nenetsia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Nenetsia 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Poland Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 artillery owned by the Russians lost in Eastern Poland Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 submarine moved from 119 Sea Zone to 123 Sea Zone 4 infantry moved from Normandy Bordeaux to France 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 aaGun, 4 armour, 7 artilleries, 12 infantry and 3 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from Slovakia Hungary to Romania 2 armour and 2 mech_infantrys moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 bomber and 1 fighter moved from Nenetsia to Leningrad 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg 9 armour, 1 artillery and 11 infantry moved from Northern Belarus to Baltic States 2 aaGuns moved from Yugoslavia to Romania 1 aaGun, 6 armour, 5 artilleries, 9 infantry and 7 mech_infantrys moved from Yugoslavia to Bulgaria 1 fighter moved from Eastern Poland to Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 artillery, 1 infantry and 3 tactical_bombers placed in Western Germany 3 infantry placed in Leningrad 2 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




