Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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That Yunnan one is incredible.
Obviously those Jap personnel did not believe in attacking a nasty cheesy bid stack and were completely demoralized going in.
And the Chinese were invigorated beyond belief at the realization that Moscow had sent their entire airforce to protect the rice paddies
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@FlyingBadger said in League General Discussion Thread:
"Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten.”
Terry Pratchett, MortLove Terry Pratchett’s writing, always good for a chuckle. Figure if something only happens 1 out of 10,000 times, we give MARTI enough opportunities every month that there’s at least a 50% chance it happens to someone
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@gamerman01 said in League General Discussion Thread:
That Yunnan one is incredible.
And the Chinese were invigorated beyond belief at the realization that Moscow had sent their entire airforce to protect the rice paddies
Well, to be accurate the tac bomber stayed home to fight in the motherland, and just the fighters in range went. This makes the Japan attack about a coin-flip. I’m guessing this exact scenario doesn’t occur too often, as usually the tac will come to Yunnan as well.
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@Booper Yeah it was a coin flip, I was willing to commit to destroy a Russian plane or two since I attacked G1, now it will be much more difficult to seize Moscow
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A player noticed 3 months of missing game results in the ELO data during 2nd half of 2019.
I entered them all tonight.
If you didn’t play games during that time you will have very little change, but there were some noticeable tremors in the top 4. And if you did play games during that time, your game count and win % will be different.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
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DANG! I should have written down what I was at so I would know if there has been a change.
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@AndrewAAGamer said in League General Discussion Thread:
DANG! I should have written down what I was at so I would know if there has been a change.
i thought the same thing, … i do know i went down tho, and now my status as #1 ranked is hanging by a thread lol
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@gamerman01 said in League General Discussion Thread:
I entered them all tonight.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
Newly entered data checked. Only one problem - the game on August 7th between trulpen and Dawg should be OOB instead of BM. Damn fine work for one night.
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Thank you… X2
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@GovZ said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
I entered them all tonight.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
Newly entered data checked. Only one problem - the game on August 7th between trulpen and Dawg should be OOB instead of BM. Damn fine work for one night.
You checked me on all, July 1 to Sep 30, 2019?
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@AndrewAAGamer said in League General Discussion Thread:
DANG! I should have written down what I was at so I would know if there has been a change.
Gotcha covered. I had taken a screen shot before entering those 3 months, just the screen starting with #1
So I can see on the overall spreadsheet, you went up 2 points -
@gamerman01 LOL - Thanks!
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@gamerman01 said in League General Discussion Thread:
You checked me on all, July 1 to Sep 30, 2019?
All of 2019 checked.
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Oh, right, it went through October. I got it
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ABH mentioned the winner’s curse in his interview. I was wondering if that discussion has been had here. As I’ve mentioned before, everyone here who is worried about his elo is going to want the axis. The system and the setup incentivize creative axis play. Historically speaking, it rewards new ways to do evil.
I was wondering if we might start a companion system that rewards creative Allied play. For instance, we might go with a set up that has been adjusted by the agreement of previous champions with a 60 bid. This is considered too high by ABH, but the bid might then go to the Axis player. An alternative would be to give the Russians 10 infantry in their capital and the US a fighter and a battleship in and off its capital. Another possibility is to adjust down the political rules by 1. Lastly, we might just spike the US map income by 25?!
I might also suggest scraping the bid system as is. It changes the narrative of turn 1 which I think is supposed to play out. The better way to go with the feng shui of the design is to give the powers that are currently neutral more units so that the ricochet might be a bit more powerful. Placing adjustments en masse in capitals makes a lot of sense.
I suggest this for the good of the community and to better align ourselves with history and virtue.
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I might also encourage the league to add a version past oob, ptv, bm. I would suggest 1940, 42 version. If you think about it, it is the 1940 version 3rd edition.
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One last and very simple idea is to acknowledge the player who’s gotten the furthest in the playoffs, playing the allies as the allied champion or Allied player of the year.
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@crockett36 Come to PtV, where Axis get the bid and lose half the games! The water’s great 😉🇺🇸🇬🇧





