TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 1 bomber moved from Malaya to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 33 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from Siam to French Indo China 1 armour moved from Malaya to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Hunan to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery moved from Hopei to Chahar 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to 33 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 2 tactical_bombers moved from Philippines to Japan 1 tactical_bomber moved from French Indo China to Japan 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 2 battleships, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to French Indo China 1 marine moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from Shan State to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Japanese regular : 2.67 UK_Pacific regular : -0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




