Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@Stucifer So far, I am really enjoying our first game of G42. We played with a 7 bid to the axis and japan feels super strong. Germany feels weak.
Overall, the setup from G42 is very similar to the setup for 42SE, but obviously the rules and map are different.
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@simon33 said in League General Discussion Thread:
I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!
The way I think of it is the nation is pouring a lot of money into all kinds of research, but only breakthrough here or there, or the breakthrough comes too late, and it is very unpredictable.
Think German rockets, German jets (too late), atomic bombs (never), for example
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@gamerman01 said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!
The way I think of it is the nation is pouring a lot of money into all kinds of research, but only breakthrough here or there, or the breakthrough comes too late, and it is very unpredictable.
Think German rockets, German jets (too late), atomic bombs (never), for example
Having played with tech a lot, I would counter this and say that you are not going to pull a fish from a pond you are not fishing in. For the US to get radar is nonsensical except in a house rule where you allow allied sharing (historically accurate for the Anglo-American alliance). I will tell you that the different charts (ponds) make it so that your chance of getting the tech you want go up as you possess almost every tech on that chart.
Please remember that I am always writing as a playtester who might influence some future game designer who might update the rules for the next generation of players. We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?
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We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?
I have been watching several World at War documentary sections with my 24 y/o son. We just watched 50 minute on Stalingrad last night. Several of the things on the maps really made me think of G40 A&A, the turning down by Rostov to the oil fields of the Caucasus, for example. Luftwaffe support pounding Stalingrad. What an absolute nightmare, the documentaries have made me quit playing A&A for awhile in past years.
The World at War series done by the UK in the early 70’s is particularly good. They interviewed a lot of different officials, generals, and normal people and use only authentic footage as they make a montage. HIGHLY recommended by me.
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@gamerman01 said in League General Discussion Thread:
I think the rule was largely a reaction to Axis bombing of Moscow.
I don’t think I said this before but if that what the 14IPC bombers were for, I think the change was misguided. I think SBR should be part of the game. And as for your theory about stopping/weakening dark skies, I’ve never really seen anyone do this but I can’t imagine that it isn’t easy enough for USA to counter with just a slightly larger fleet than normal. While this soaks up some of their income, it also costs Germany a significant number of its land units.
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@simon33 I think @Arthur-Bomber-Harris would have something to say about this…He’s a big proponent of dark skies and having played against him, it’s not so easy to dismiss. The reach of bombers in the European map is quite effective. And yes the Allies can buy more CVs + ftrs, but that slows down their invasion time tables and allows the Germans to advance.
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@simon33 can you do anything about the triple a programming for casualty choices? It would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hitIt’s a problem
It seems like, with the other capabilities of tripleA, it’s probably not even difficult
What do you think? Thanks!!!
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@gamerman01 That is beyond my ability. Or at least not at all easy, and even if I could do it, there is no guarantee they would adopt it. A few years back there was a poll for what priorities there should be for engine changes and this was one of the options and I’m pretty sure I was the only one who voted for this change. Really annoyed me.
Gamerman01 - Edited out last sentence per Simon’s request
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Just so long as no one attacking asks for casualty selection when the subs have shot but the defender has a DD, it’s not too much of a problem. If the assumption is wrong, just use forum dice. I suppose if you’re attacking subs in a mixed fleet and as the attacker you have a DD can be an issue but usually not.
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Thanks!!!
Now kindly remind me in the future when I forget this helpful answer please
I have old dad brain -
Remind me in a kind way, when I forget and bring it up again, I mean
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@simon33 you’re right, I know
It’s a bit inconvenient but we have workarounds when necessary -
Maybe a note in the league rules for how to deal with this limitation, then I don’t think I would have to remind you.
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@gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?
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@Arthur-Bomber-Harris said in League General Discussion Thread:
@gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?
No but I am getting diced so hard there
It hasn’t stopped. But Midway could make it all moot. Or make me give up A&A for a year. Both are possible -
P Panther forked this topic on
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Update
Reverse Midway happened, so won’t be giving up A&A for a year at this time.
Lot of fighting to go, @pacifiersboard playing very tough, and a peek at his other first round game says he’s playing great there too
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@gamerman01 said in League General Discussion Thread:
…
Reverse Midway happened, so won’t be giving up A&A for a year at this time.
…🎉
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@gamerman01 said in League General Discussion Thread:
t would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hitIn case you’re not aware of it, you can fight battles in edit and pick casualties the way you would in person. Dice rolls still show up in History.
Idk if it’d help in this case or not but it’s a nice option to know about.
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@gamerman01 When you edit the League Rules post can you maybe point out what you edited. I realize it may just be grammar or something, but I can’t tell what changes are made and it would be nice to know :)
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@Stucifer great idea, I’ll try to remember
It was the addition of naval combat in triplea that I will probably be editing again after checking barnee s point





