TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 22 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 mech_infantry moved from Romania to Bulgaria 1 fighter moved from Germany to Bulgaria 4 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Volgograd to Samara 1 fighter moved from Rostov to Samara 1 tactical_bomber moved from Rostov to Samara 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Rostov to Samara 1 fighter moved from Rostov to Samara 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 3 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/9 hits, 1,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 1 fighter and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 5/6 hits, 2,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Samara to Tambov 4 armour and 6 mech_infantrys moved from Volgograd to Tambov 3 aaGuns, 3 armour, 14 artilleries, 25 infantry and 10 mech_infantrys moved from Rostov to Tambov 1 aaGun moved from Bessarabia to Ukraine 3 armour and 11 mech_infantrys moved from Bessarabia to Rostov 1 fighter moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Baltic States to Belarus 1 armour, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany 2 fighters and 2 tactical_bombers moved from Smolensk to Tambov 3 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 5,67 British regular : -0,67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




