Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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Do Allied units in Mongolia or other Russia-controlled but not originally Russian territories negate the National Objective for Great Patriotic War?( The +3 one in PtV)
I know the game engine stops it but I believe that is due to the script trigger changing them to Russia and think this might be a (PE) exception item but don’t have my laptop handy -
I believe it is the same for Balanced mod worded thus:
3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
So I believe they would not count against. Just wanted to make sure. Thanks 🤓
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@Stucifer said in League General Discussion Thread:
Do Allied units in Mongolia or other Russia-controlled but not originally Russian territories negate the National Objective for Great Patriotic War?( The +3 one in PtV)
I know the game engine stops it but I believe that is due to the script trigger changing them to Russia and think this might be a (PE) exception item but don’t have my laptop handyThat NO should only check original Russian territories, so units in Mongolian territories should not affect it, same as BM.
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@Adam514 thanks! It did count a U.S. bomber in Olgiy in a current PTV game, if I removed that bomber with edit it triggered the NO. as a heads up.
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@Stucifer Good question. Wish i had an answer for you but that’s a little above my pay grade
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Hey everyone,
does anybody else encountered an issue with triple not applying the Siberian NO correctly?
As I playing Japan in PtV and have a DD in sz 5, the NO still goes to Russia several Rounds? -
@aequitas-et-veritas To cancel Siberian lend-lease NO, there must be an “enemy warship”. So Japan must be at war with Russia for it to cancel.
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2 PUs if Russia is at war with European Axis, Amur is Russian-controlled, and sz5 has no enemy warships (“Pacific Route”)
--------------------So am i got it wrong then?
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@aequitas-et-veritas There’s two conditions and both must be true.
1- Russia is at war with European Axis, then
2- SZ5 has no enemy warships.The first is true in your game, but likely the second is not. For if Japan & USSR are not at war, Japanese warships are not enemy warships. Thus only a German or Italian warship would cancel the NO. You can declare war as Japan and your DD will cancel (you can test this by opening as a Local Game and editing the Politics)
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At the risk of turning people off because of my self-promotion,
You may want to know,
@Adam514 !
Does a game review with Crockett36 and myself
On the recently completed BM playoff semi-final gameGo to the stickied thread - “video interviews of league players by Crockett36”
We are amassing quite a collection of fun interviews on the opening post of that thread. Don’t miss out!
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
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Boom baby!
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Question on Technology (1940 Global):
Does anyone know what the message means “removing all Technology tokens after unsuccessful research”?
If you already have gained some tech, you will certainly never lose it. So this message is somewhat confusing. It appears after an unsuccessful research, meaning that the purchased tech rolls did not have a 6.
So I guess the actual question is what a “tech token” is. Maybe it just stands for purchased and yet unrolled tech dice.

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@Martin said in League General Discussion Thread:
Question on Technology (1940 Global):
Does anyone know what the message means “removing all Technology tokens after unsuccessful research”?
If you already have gained some tech, you will certainly never lose it. So this message is somewhat confusing. It appears after an unsuccessful research, meaning that the purchased tech rolls did not have a 6.
So I guess the actual question is what a “tech token” is. Maybe it just stands for purchased and yet unrolled tech dice.

This wording is a remnant from Anniversary Edition. There you bought Research Tokens that represented the research dies. In Anniversary when rolling for research failed you kept the tokens for the next turn.
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@Panther cool - thank you very much for jumping in and clarifying! :-)
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@Martin I am playing a match with Gamerman using tech, there is an optional rule to use tokens instead of one-shot rolls. TripleA engine allows this in the Game Options. Uncheck the box that states: “Remove All Tech Tokens At End Of Turn”
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Just an update on the dice issues. A few days ago I went into yahoo, made marti a contact and prioritized a few messages from it. Since then I’ve been getting the dice.
@farmboy said in League General Discussion Thread:
Like a lot of people I ran into trouble with my dice email a couple of years ago. I was using gmail and I found that most of the emails weren’t coming through. I switched to yahoo and that worked great until the last few months. I still get all the emails but most come in several days late. Curious if others are dealing with the same thing and if there an email service that is avoiding these issues.
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Grat - thank you very much!
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Congratulations to @farmboy !!
BACK TO BACK Balanced Mod 4 championship wins!! 🙌
Congratulations to @Adam514 as runner-up, who also has a championship of his own, 2019. 🙌
Both are entered in the league history of championship winners and 2nd place finishers, and deserve all due awe, honor and recognition ✨✨✨
If you want to learn, to observe brilliance, or both, then review the game in Triple A
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Sorry if this has been asked before.
In PTV, if Vichy triggers are the axis allowed to fly over it during a combat move, while still in a pro axis neutral state?
Also, on another note, I do believe there is a bug that seems to connect SZ 95 to Southern Spain. At least in one of my games, that is happening.





