Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
-
Do Allied units in Mongolia or other Russia-controlled but not originally Russian territories negate the National Objective for Great Patriotic War?( The +3 one in PtV)
I know the game engine stops it but I believe that is due to the script trigger changing them to Russia and think this might be a (PE) exception item but don’t have my laptop handy -
I believe it is the same for Balanced mod worded thus:
3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
So I believe they would not count against. Just wanted to make sure. Thanks 🤓
-
@Stucifer said in League General Discussion Thread:
Do Allied units in Mongolia or other Russia-controlled but not originally Russian territories negate the National Objective for Great Patriotic War?( The +3 one in PtV)
I know the game engine stops it but I believe that is due to the script trigger changing them to Russia and think this might be a (PE) exception item but don’t have my laptop handyThat NO should only check original Russian territories, so units in Mongolian territories should not affect it, same as BM.
-
@Adam514 thanks! It did count a U.S. bomber in Olgiy in a current PTV game, if I removed that bomber with edit it triggered the NO. as a heads up.
-
@Stucifer Good question. Wish i had an answer for you but that’s a little above my pay grade
-
Hey everyone,
does anybody else encountered an issue with triple not applying the Siberian NO correctly?
As I playing Japan in PtV and have a DD in sz 5, the NO still goes to Russia several Rounds? -
@aequitas-et-veritas To cancel Siberian lend-lease NO, there must be an “enemy warship”. So Japan must be at war with Russia for it to cancel.
-
2 PUs if Russia is at war with European Axis, Amur is Russian-controlled, and sz5 has no enemy warships (“Pacific Route”)
--------------------So am i got it wrong then?
-
@aequitas-et-veritas There’s two conditions and both must be true.
1- Russia is at war with European Axis, then
2- SZ5 has no enemy warships.The first is true in your game, but likely the second is not. For if Japan & USSR are not at war, Japanese warships are not enemy warships. Thus only a German or Italian warship would cancel the NO. You can declare war as Japan and your DD will cancel (you can test this by opening as a Local Game and editing the Politics)
-
At the risk of turning people off because of my self-promotion,
You may want to know,
@Adam514 !
Does a game review with Crockett36 and myself
On the recently completed BM playoff semi-final gameGo to the stickied thread - “video interviews of league players by Crockett36”
We are amassing quite a collection of fun interviews on the opening post of that thread. Don’t miss out!
-
Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
-
Boom baby!
-
Question on Technology (1940 Global):
Does anyone know what the message means “removing all Technology tokens after unsuccessful research”?
If you already have gained some tech, you will certainly never lose it. So this message is somewhat confusing. It appears after an unsuccessful research, meaning that the purchased tech rolls did not have a 6.
So I guess the actual question is what a “tech token” is. Maybe it just stands for purchased and yet unrolled tech dice.

-
@Martin said in League General Discussion Thread:
Question on Technology (1940 Global):
Does anyone know what the message means “removing all Technology tokens after unsuccessful research”?
If you already have gained some tech, you will certainly never lose it. So this message is somewhat confusing. It appears after an unsuccessful research, meaning that the purchased tech rolls did not have a 6.
So I guess the actual question is what a “tech token” is. Maybe it just stands for purchased and yet unrolled tech dice.

This wording is a remnant from Anniversary Edition. There you bought Research Tokens that represented the research dies. In Anniversary when rolling for research failed you kept the tokens for the next turn.
-
@Panther cool - thank you very much for jumping in and clarifying! :-)
-
@Martin I am playing a match with Gamerman using tech, there is an optional rule to use tokens instead of one-shot rolls. TripleA engine allows this in the Game Options. Uncheck the box that states: “Remove All Tech Tokens At End Of Turn”
-
Just an update on the dice issues. A few days ago I went into yahoo, made marti a contact and prioritized a few messages from it. Since then I’ve been getting the dice.
@farmboy said in League General Discussion Thread:
Like a lot of people I ran into trouble with my dice email a couple of years ago. I was using gmail and I found that most of the emails weren’t coming through. I switched to yahoo and that worked great until the last few months. I still get all the emails but most come in several days late. Curious if others are dealing with the same thing and if there an email service that is avoiding these issues.
-
Grat - thank you very much!
-
Congratulations to @farmboy !!
BACK TO BACK Balanced Mod 4 championship wins!! 🙌
Congratulations to @Adam514 as runner-up, who also has a championship of his own, 2019. 🙌
Both are entered in the league history of championship winners and 2nd place finishers, and deserve all due awe, honor and recognition ✨✨✨
If you want to learn, to observe brilliance, or both, then review the game in Triple A
-
Sorry if this has been asked before.
In PTV, if Vichy triggers are the axis allowed to fly over it during a combat move, while still in a pro axis neutral state?
Also, on another note, I do believe there is a bug that seems to connect SZ 95 to Southern Spain. At least in one of my games, that is happening.





