Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Just looking to glean valuable info; mostly really just trying to understand and analyze the factors that lead to such a high bid for OOB here, which contrasts with what I encounter.
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@gamerman01 OK, I will make it official: I just LOVE when you put the game IDs! Thank you :-)
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While it’s not at all necessary for me, I do wonder how well less proficient users could get to the game link from the game number; I’m not familiar with what google forms can do and allows, but also having a hyperlink column, in addition to the game number column, or just a copyable piece of text which has the web address, might make it easier for such users to get to the game thread. Not sure if enough people would be helped by that to be worthwhile, though it should be fairly simple to code on a spreadsheet.
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zlefin posted several deep questions about G40 and the bid and strategies in the G40 section of Axis&Allies.org
I think it’s begging for attention from league players. Definitely a fun challenge to answer. I don’t have enough game war experience in the past few years to try to answer it. Our top 10 players are frankly probably the only ones really qualified to answer it well, and even then, it’s difficult.
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Question. OOB global 1940, turn 2 germany builds 8 transports and a destroyer planning for a sea lion. turn 2 UK stack SZ 110 with 3 DD, 5 Subs. Theorhetically if germany invades SZ 110 with 1 DD and, 2 fighters, 3 tacticals, and 2 bombers, and the 8 fully loaded transports what happens when round one UK subs get 2 hits, and Germany only gets 4 hits. This results in there being german airpower and transports left, with 4 UK subs also left heading into round 2 of combat. It is my understanding that subs cannot be hit by air unless there is a destroyer present. it is also my understanding that transports cannot unload into a territory containing enemy subs. You should understand my confusion with now with how this battle is to proceed. Anyone with more game knowledge know how this works?
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Basically the battle continues until Germany retreats or loses all its transports. Each round, the surviving sub(s) take pot shots at the loaded transports. Germany also loses a loaded transport in the first round. Of course, you are assuming that Germany has lost its BB and Cruiser somehow.
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@Jacob16 said in League General Discussion Thread:
t is also my understanding that transports cannot unload into a territory containing enemy subs
Hi Jacob
I believe it is unescorted Trprts that cant Amphib when subs present and that the German Air would be considered escorting in this situation.
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yes what simon said my bad that the Trprts would die or have to retreat otherwise :)
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Could be an option in some scenarios. E.g. Germany doesn’t buy a DD and has lost its BB. Taking out the Cruiser with the subs is probable.
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@axis-dominion I have a son, but his name is Maverick, not @farmboy unfortunately, or fortunately however you wish to see it.
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@The-Farmer said in League General Discussion Thread:
@axis-dominion I have a son, but his name is Maverick, not @farmboy unfortunately, or fortunately however you wish to see it.
ahh hahaha yeah was just so funny seeing you guys online at the same time, couldn’t resist the joke
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@axis-dominion To answer anyones next question, yes I did grow up farming in Iowa, and still have the farm in Iowa.
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Farming Iowans, unite
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@gamerman01 Here here, I’ll raise a glass to that, and go Hawks!
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what version of TripleA are most folks using for league matches? i’ve tried a few different versions and have run into some bugs – assuming there’s a consensus “stable” unreleased version that folks have adopted?
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@discalced I use 2.6.14778. Works for games on the forum.
I’ve played some games with the latest 2.7 release for testing, and seems to work ok.2.5 and prior will not work for forum games.
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thanks @surfer
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@discalced You’re welcome.
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15025 is the latest pre that still centers the Players turn start on their Capital. Otherwise, you need to turn tech on for it to center on releases after that.
https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides?page=1





