Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
nvermind, it’s still getting stuck… it’s now happening in my other games, and doesn’t matter what email i use for the dice… this is bad
-
@axis-dominion Very strange :( I am not getting an issue right now on my laptop. I was having the same issue either yesterday or Sunday though for a brief time.
-
Bummer
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
I would try protonmail or gmx.com. Maybe you can load your current game with the new address. Worth a try anyway.
Might want to ping Panther on the triplea thread
-
just reread your comment. So new email not working. Maybe go back to one of 2.6 prereleases
-
Turns out it’s likely my ISP as I was able to make things work again when I switched from my wifi to my phone’s personal hotspot. Now I have to call them up and see why it’s blocking me (tho some rolls do go through)… I was having other intermittent issues in general like my zoom disconnecting on me etc)
-
@barnee said in League General Discussion Thread:
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
You can indeed change the emails, same as when you start a new game. After you have loaded up the save the dice server options before you enter the game.
-
I have not had any problems with the rolls, but I had not gotten a single Marti email for any game since July 1st until I finally just got one yesterday. Also no matter how many times I tell Gmail the Marti emails are not spam, many still get labeled as such. Maybe time for me to give another email provider a shot a well.
-
@mikawagunichi Proton worked like a champ. Marti emails galore
-
Question for the rules lawyers here! :)
@Adam514 @gamerman01The Pacific rulebook states:
The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.I’m not sure if I’m interpreting this correctly. Japan is not at war with USA, but captured Solomons as ANZAC declared war round 2. Since USA does not go to war until the end of its turn, I would assume this means USA will have to move their fleet out of 50&55. (PtV game)
Game Link: https://www.axisandallies.org/forums/post/1714994
Thanks in advance for clarifying for me and @max334!
-
USA may declare war at the beginning of the combat movement phase of round 3 because Japan declared war on UK/ANZ
If USA decides not to declare war on Japan US3, then USA may decide to declare war at the beginning of the collect income phase of US3 (note that this is actually optional)
So in the event that the USA for some reason does not declare war at the beginning of US3 (I suspect you may have overlooked this because of your question) then the USA is neutral during USA3 noncombat movement phase. One could argue that “may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories” could mean that the USA can not MOVE and then end movement in such a sea zone, but I suspect the majority would interpret that the USA would have to move away, as you said, out of the sea zone that is now too close to Japanese property (the Solomons)
I’m not meaning to make some official interpretation here, I’m first wondering if in your case the US would declare war on US3 because now they can, in which case the rule about bordering Japan territory is irrelevant.
-
But Japan did not declare war on UK/ANZ; ANZ declared war on Japan changing the political status of ANZ, UK, UKP, and the Dutch with Japan as unprovoked. The US was not affected by ANZ unprovoked declaration of war on Japan. Right?
-
My 2 cents - the OOB rules require reinterpretation for PTV anyway as there are multiple sea zones which border both originally controlled US and Japanese territories, which puts some of the OOB rules in conflict. I would say if they are allowed to be in a SZ at the beginning on their turn, they are allowed to be there at the end.
-
@gamerman01 thanks for the reply. The US fleet is currently adjacent to both Queensland and the Solomons. The Solomons is Japanese-held and Queensland is ANZAC-held. ANZAC did an unprovoked war Dec round 2 so USA cannot declare war until the collect income phase. Since the fleet is already there, it’s not moving, but it would be ending the Movement phase there. 🤔
@mikawagunichi makes a good point that since there are some shared sea zones in PTV, where USA has a territory and so does Japan, that you would be legal to end your turn as the USA there.
-
@ArtofWar1947 correct, ANZAC did an unprovoked attack so US cannot wardec until Collect Income of the round (we’re currently in round 3).
I can see a good argument for US fleet to be able to stay off the coast of Queensland, but seems that it would definitely be required to vacate the SZ that only touches Solomons.
-
@Stucifer said in League General Discussion Thread:
@ArtofWar1947 correct, ANZAC did an unprovoked attack so US cannot wardec until Collect Income of the round (we’re currently in round 3).
I can see a good argument for US fleet to be able to stay off the coast of Queensland, but seems that it would definitely be required to vacate the SZ that only touches Solomons.
This situation has been thought about during the development of PTV. The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example. It’s what makes the most sense, and the Allied player should take this into account when deciding if they want to make an unprovoked declaration of war on Japan.
-
Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
-
@Amon-Sul said in League General Discussion Thread:
Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
Japan can make an unprovoked declaration of war against the UK & ANZAC without also declaring war on the US. However, this then allows the US to declare war on Japan.
Bascially, you are going to be at war with them anyway so I guess why not just do it all in one go and save on the paperwaork.
-
@Amon-Sul said in League General Discussion Thread:
Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
Yes, it is possible for Japan to declare war on the USA and not on UK/ANZ, so beware, Japan could zip through neutral UK/ANZ ships to get to the USA fleet
It is just when Japan declares war on UK/ANZ that USA may declare war on Japan. There is no rule that if Japan declares on USA that she must also declare on UK/ANZSorry I didn’t look at a PTV map when answering, and forgot how those Pacific sea zones work. But the answer is the same, US can’t end movement by Japan territory if not at war.
I was also confused, thinking Japan was at war with USA but it was unprovoked attack by UK/ANZ, thank you for clearing that up @ArtofWar1947Adam cleared it up - they interpret the rules that USA can’t stay in a zone bordering Japan territory, so have to vacate when not at war with Japan, that makes sense.
-
@Adam514 said in League General Discussion Thread:
[…] The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example.
Thank you. Is there an exception for SZs 21,22,32,36? These sea zones are adjacent to both American & Japanese territories. I doubt any of those would be of interest to a US player, except perhaps 32: Wake Island, Marshall Islands.
-
@Stucifer said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
[…] The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example.
Thank you. Is there an exception for SZs 21,22,32,36? These sea zones are adjacent to both American & Japanese territories. I doubt any of those would be of interest to a US player, except perhaps 32: Wake Island, Marshall Islands.
No exceptions. Also means US ships need to leave Philippines on US1.





