Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
I haven’t played any OOB league games and just started one with Gamerman. So I am looking at AndrewAAGamer & ABH’s playoff game and the bid is something I never would have considered, a couple other key units but the big whopper: 46 IPCs going to China’s bank! First time I have seen anything like it, so I’m watching the game closely now! :)
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@Stucifer not a playoff game, but a regular match. Nice to have Chinese soldiers standing toe to toe with the Japanese forces.
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@Arthur-Bomber-Harris Ah yes not sure why I thought it was a playoff game! 😆
It’s quite a change from the typical subjugation of China most games see. I saw a post from Andrew saying he wanted to try and tackle the China stack instead of ignore it. would be interesting to see how much of a difference it could have made if Japan had ignored them and gone for the J2 still.
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nvermind, it’s still getting stuck… it’s now happening in my other games, and doesn’t matter what email i use for the dice… this is bad
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@axis-dominion Very strange :( I am not getting an issue right now on my laptop. I was having the same issue either yesterday or Sunday though for a brief time.
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Bummer
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
I would try protonmail or gmx.com. Maybe you can load your current game with the new address. Worth a try anyway.
Might want to ping Panther on the triplea thread
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just reread your comment. So new email not working. Maybe go back to one of 2.6 prereleases
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Turns out it’s likely my ISP as I was able to make things work again when I switched from my wifi to my phone’s personal hotspot. Now I have to call them up and see why it’s blocking me (tho some rolls do go through)… I was having other intermittent issues in general like my zoom disconnecting on me etc)
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@barnee said in League General Discussion Thread:
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
You can indeed change the emails, same as when you start a new game. After you have loaded up the save the dice server options before you enter the game.
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I have not had any problems with the rolls, but I had not gotten a single Marti email for any game since July 1st until I finally just got one yesterday. Also no matter how many times I tell Gmail the Marti emails are not spam, many still get labeled as such. Maybe time for me to give another email provider a shot a well.
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@mikawagunichi Proton worked like a champ. Marti emails galore
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Question for the rules lawyers here! :)
@Adam514 @gamerman01The Pacific rulebook states:
The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.I’m not sure if I’m interpreting this correctly. Japan is not at war with USA, but captured Solomons as ANZAC declared war round 2. Since USA does not go to war until the end of its turn, I would assume this means USA will have to move their fleet out of 50&55. (PtV game)
Game Link: https://www.axisandallies.org/forums/post/1714994
Thanks in advance for clarifying for me and @max334!
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USA may declare war at the beginning of the combat movement phase of round 3 because Japan declared war on UK/ANZ
If USA decides not to declare war on Japan US3, then USA may decide to declare war at the beginning of the collect income phase of US3 (note that this is actually optional)
So in the event that the USA for some reason does not declare war at the beginning of US3 (I suspect you may have overlooked this because of your question) then the USA is neutral during USA3 noncombat movement phase. One could argue that “may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories” could mean that the USA can not MOVE and then end movement in such a sea zone, but I suspect the majority would interpret that the USA would have to move away, as you said, out of the sea zone that is now too close to Japanese property (the Solomons)
I’m not meaning to make some official interpretation here, I’m first wondering if in your case the US would declare war on US3 because now they can, in which case the rule about bordering Japan territory is irrelevant.
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But Japan did not declare war on UK/ANZ; ANZ declared war on Japan changing the political status of ANZ, UK, UKP, and the Dutch with Japan as unprovoked. The US was not affected by ANZ unprovoked declaration of war on Japan. Right?
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My 2 cents - the OOB rules require reinterpretation for PTV anyway as there are multiple sea zones which border both originally controlled US and Japanese territories, which puts some of the OOB rules in conflict. I would say if they are allowed to be in a SZ at the beginning on their turn, they are allowed to be there at the end.
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@gamerman01 thanks for the reply. The US fleet is currently adjacent to both Queensland and the Solomons. The Solomons is Japanese-held and Queensland is ANZAC-held. ANZAC did an unprovoked war Dec round 2 so USA cannot declare war until the collect income phase. Since the fleet is already there, it’s not moving, but it would be ending the Movement phase there. 🤔
@mikawagunichi makes a good point that since there are some shared sea zones in PTV, where USA has a territory and so does Japan, that you would be legal to end your turn as the USA there.
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@ArtofWar1947 correct, ANZAC did an unprovoked attack so US cannot wardec until Collect Income of the round (we’re currently in round 3).
I can see a good argument for US fleet to be able to stay off the coast of Queensland, but seems that it would definitely be required to vacate the SZ that only touches Solomons.
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@Stucifer said in League General Discussion Thread:
@ArtofWar1947 correct, ANZAC did an unprovoked attack so US cannot wardec until Collect Income of the round (we’re currently in round 3).
I can see a good argument for US fleet to be able to stay off the coast of Queensland, but seems that it would definitely be required to vacate the SZ that only touches Solomons.
This situation has been thought about during the development of PTV. The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example. It’s what makes the most sense, and the Allied player should take this into account when deciding if they want to make an unprovoked declaration of war on Japan.
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Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
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@Amon-Sul said in League General Discussion Thread:
Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
Japan can make an unprovoked declaration of war against the UK & ANZAC without also declaring war on the US. However, this then allows the US to declare war on Japan.
Bascially, you are going to be at war with them anyway so I guess why not just do it all in one go and save on the paperwaork.





