Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
-
Need help running Java on Windows 10 using Chrome browser. On Surface Pro 4.
-
Is anyone else having problems downloading the save files?
-
-
In an amphibious assault can one use both do an amphibious assault and fly a fighter (or other naval ship) in to attack an enemy transport or do all the units have to choose between the naval battle and the amphibious assault?
-
Not 100% sure what you’re asking but each unit can only attack in the sea battle or the land battle. If you use a fighter to attack a transport in the SZ you are doing the amphibious assault, you lose the bombardment shots (if any).
-
Not 100% sure what you’re asking but each unit can only attack in the sea battle or the land battle. If you use a fighter to attack a transport in the SZ you are doing the amphibious assault, you lose the bombardment shots (if any).
Thanks! That is exactly what I wanted to clarify.
-
I hate to ask this again, but how do you do forum dice again. And is there a link where I can go to remind myself?
-
I hate to ask this again, but how do you do forum dice again. And is there a link where I can go to remind myself?
Was able to answer my own question this time.
-
I received the instructions via a personal message 4 years ago^^. In case I need to roll, I always check page one of my PMs:D
There are 2 kinds of dice commands.
:dice XdY:Where X is the number of dice you want to throw and
Y is how many sides on the diceSo
Rolling 5d6:
(1, 3, 4, 5, 6) throws 5 six sided dice. You need to be aware that the numbers will automatically be SORTED numerically, so they will not be in the order thrown.
Rolls: 5@1 2@2 3@3 1@4; Total Hits: 75@1: (1, 6, 3, 6, 1)2@2: (3, 2)3@3: (2, 2, 1)1@4: (3)
This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.
-
There are 2 kinds of dice commands.
:dice XdY:Where X is the number of dice you want to throw and
Y is how many sides on the diceSo :"dice 5d6: throws 5 six sided dice. You need to be aware that the numbers will automatically be SORTED numerically, so they will not be in the order thrown.
:"aaa 5@1 2@2 3@3 1@4:
This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.
Remove the " in order to roll the dice
-
Thanks for this Jdow. Having it here will also make it easier for me to remember rather than trying to search for it in one of my old games.
Is there a modification that allows you to do low luck?
-
Regarding Low Luck, you can just switch that on in the map options. If you’re doing low luck with forum dice, just roll one dice. Or was there something else you were getting at?
-
I hadn’t tried low luck yet but I presumed it simply reduced the possibility for extreme outcomes without removing the randomness that dice provide. In a game, my G1 attack on France failed badly and my opponent (Oysteilo) was gracious enough to offer a redo with low luck.
On the assumption that there was still some randomness to low luck dice I thought there might be a way to make forum dice low luck. Oysteilo pointed out that one can just divide attack power by 6 and roll remainders. So that is what I have done although because it is easier than rolling forum dice through three rounds, and since I thought it was fair that I suffer a bit more as I am getting a second chance, I kept a successful AA hit against me and simply rounded down for my power, and up for his power rather than roll the remainders.
-
Ok, if anyone is just itching to get going with their league games there’s a couple of work arounds now possible.
-
To download the save games that were ported across from the old forum software, right click on them and select “copy link location”. At least that’s what it’s called for me on firefox. Once you have the link location, paste it into the URL bar at the top of the screen but don’t press enter. Change the bit which reads “axisandallies.org/uploads” to be “axisandallies.org/forums/uploads”. Then you can download the save game. You should only have to do this once per game so if your opponent does it, you don’t have to.
-
Play game as per normal - dice roller hasn’t changed.
-
At the end of your turn, you can’t post. So just reply to the game thread and attach the save game. I grab the autoSave/autosaveBeforeEndTurn.tsvg file but if you aren’t clear on how to do that you can just save it wherever you like and grab it in the attach. You can also cut and paste the history in the thread so the user experience isn’t very different for others.
-
-
since forum change getting 303, any fix there but reinstall ? engine is up to date
-
i need help getting back on
-
@dawgoneit said in League General Discussion Thread:
i need help getting back on
If you’re struggling with needing to post, don’t worry, the new version of Triple-A which can post to this forum isn’t far away.
-
Pre release of the new version of Triple-A with the ability to post is here: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.13066
Download if you want to become a beta tester. If you have any issues, I can pass them on or you can post yourself on github if you set up an account.
Note that you need to update the topic ID for the post step to work. The new topic ID is the number after “/forums/topic/” in the URL of the thread.
-
We now have an official stable TripleA release, working with the new forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
-
is the dice server down for anyone else?





