Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@MuddSlinger said in League General Discussion Thread:
just go to proton email and click for the free account
yea and it doesn’t even require a phone number :)
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Indeed. It is a great privacy focused email system with messages stored in Switzerland 👍 You don’t want that your invasion plans go public 😅
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anybody else experiencing this issue with dice roll getting stuck ?? just started happening to me today in my ptv game!

i rebooted machine and didn’t help. i upgraded to latest 2.7x triplea and still same issue.
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ok i took out my email address and replaced it with yours and it worked. so it must be something with my yahoo email… maybe i’ll look into that proton email account after all lol
anyway i’ll complete my turn and post it. then look into that option
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@gamerman01 said in League General Discussion Thread:
But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
I haven’t played any OOB league games and just started one with Gamerman. So I am looking at AndrewAAGamer & ABH’s playoff game and the bid is something I never would have considered, a couple other key units but the big whopper: 46 IPCs going to China’s bank! First time I have seen anything like it, so I’m watching the game closely now! :)
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@Stucifer not a playoff game, but a regular match. Nice to have Chinese soldiers standing toe to toe with the Japanese forces.
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@Arthur-Bomber-Harris Ah yes not sure why I thought it was a playoff game! 😆
It’s quite a change from the typical subjugation of China most games see. I saw a post from Andrew saying he wanted to try and tackle the China stack instead of ignore it. would be interesting to see how much of a difference it could have made if Japan had ignored them and gone for the J2 still.
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nvermind, it’s still getting stuck… it’s now happening in my other games, and doesn’t matter what email i use for the dice… this is bad
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@axis-dominion Very strange :( I am not getting an issue right now on my laptop. I was having the same issue either yesterday or Sunday though for a brief time.
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Bummer
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
I would try protonmail or gmx.com. Maybe you can load your current game with the new address. Worth a try anyway.
Might want to ping Panther on the triplea thread
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just reread your comment. So new email not working. Maybe go back to one of 2.6 prereleases
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Turns out it’s likely my ISP as I was able to make things work again when I switched from my wifi to my phone’s personal hotspot. Now I have to call them up and see why it’s blocking me (tho some rolls do go through)… I was having other intermittent issues in general like my zoom disconnecting on me etc)
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@barnee said in League General Discussion Thread:
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
You can indeed change the emails, same as when you start a new game. After you have loaded up the save the dice server options before you enter the game.
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I have not had any problems with the rolls, but I had not gotten a single Marti email for any game since July 1st until I finally just got one yesterday. Also no matter how many times I tell Gmail the Marti emails are not spam, many still get labeled as such. Maybe time for me to give another email provider a shot a well.
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@mikawagunichi Proton worked like a champ. Marti emails galore
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Question for the rules lawyers here! :)
@Adam514 @gamerman01The Pacific rulebook states:
The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.I’m not sure if I’m interpreting this correctly. Japan is not at war with USA, but captured Solomons as ANZAC declared war round 2. Since USA does not go to war until the end of its turn, I would assume this means USA will have to move their fleet out of 50&55. (PtV game)
Game Link: https://www.axisandallies.org/forums/post/1714994
Thanks in advance for clarifying for me and @max334!
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USA may declare war at the beginning of the combat movement phase of round 3 because Japan declared war on UK/ANZ
If USA decides not to declare war on Japan US3, then USA may decide to declare war at the beginning of the collect income phase of US3 (note that this is actually optional)
So in the event that the USA for some reason does not declare war at the beginning of US3 (I suspect you may have overlooked this because of your question) then the USA is neutral during USA3 noncombat movement phase. One could argue that “may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories” could mean that the USA can not MOVE and then end movement in such a sea zone, but I suspect the majority would interpret that the USA would have to move away, as you said, out of the sea zone that is now too close to Japanese property (the Solomons)
I’m not meaning to make some official interpretation here, I’m first wondering if in your case the US would declare war on US3 because now they can, in which case the rule about bordering Japan territory is irrelevant.
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But Japan did not declare war on UK/ANZ; ANZ declared war on Japan changing the political status of ANZ, UK, UKP, and the Dutch with Japan as unprovoked. The US was not affected by ANZ unprovoked declaration of war on Japan. Right?
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My 2 cents - the OOB rules require reinterpretation for PTV anyway as there are multiple sea zones which border both originally controlled US and Japanese territories, which puts some of the OOB rules in conflict. I would say if they are allowed to be in a SZ at the beginning on their turn, they are allowed to be there at the end.
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@gamerman01 thanks for the reply. The US fleet is currently adjacent to both Queensland and the Solomons. The Solomons is Japanese-held and Queensland is ANZAC-held. ANZAC did an unprovoked war Dec round 2 so USA cannot declare war until the collect income phase. Since the fleet is already there, it’s not moving, but it would be ending the Movement phase there. 🤔
@mikawagunichi makes a good point that since there are some shared sea zones in PTV, where USA has a territory and so does Japan, that you would be legal to end your turn as the USA there.





