Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsLeague General Discussion Thread
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@MuddSlinger thanks for the suggestion! I’ll probably give that a try.
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@MuddSlinger said in League General Discussion Thread:
just go to proton email and click for the free account
yea and it doesn’t even require a phone number :)
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Indeed. It is a great privacy focused email system with messages stored in Switzerland 👍 You don’t want that your invasion plans go public 😅
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anybody else experiencing this issue with dice roll getting stuck ?? just started happening to me today in my ptv game!
i rebooted machine and didn’t help. i upgraded to latest 2.7x triplea and still same issue.
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ok i took out my email address and replaced it with yours and it worked. so it must be something with my yahoo email… maybe i’ll look into that proton email account after all lol
anyway i’ll complete my turn and post it. then look into that option
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@gamerman01 said in League General Discussion Thread:
But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
I haven’t played any OOB league games and just started one with Gamerman. So I am looking at AndrewAAGamer & ABH’s playoff game and the bid is something I never would have considered, a couple other key units but the big whopper: 46 IPCs going to China’s bank! First time I have seen anything like it, so I’m watching the game closely now! :)
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@Stucifer not a playoff game, but a regular match. Nice to have Chinese soldiers standing toe to toe with the Japanese forces.
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@Arthur-Bomber-Harris Ah yes not sure why I thought it was a playoff game! 😆
It’s quite a change from the typical subjugation of China most games see. I saw a post from Andrew saying he wanted to try and tackle the China stack instead of ignore it. would be interesting to see how much of a difference it could have made if Japan had ignored them and gone for the J2 still.
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nvermind, it’s still getting stuck… it’s now happening in my other games, and doesn’t matter what email i use for the dice… this is bad
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@axis-dominion Very strange :( I am not getting an issue right now on my laptop. I was having the same issue either yesterday or Sunday though for a brief time.
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Bummer
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
I would try protonmail or gmx.com. Maybe you can load your current game with the new address. Worth a try anyway.
Might want to ping Panther on the triplea thread
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just reread your comment. So new email not working. Maybe go back to one of 2.6 prereleases
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Turns out it’s likely my ISP as I was able to make things work again when I switched from my wifi to my phone’s personal hotspot. Now I have to call them up and see why it’s blocking me (tho some rolls do go through)… I was having other intermittent issues in general like my zoom disconnecting on me etc)
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@barnee said in League General Discussion Thread:
yea my guess is that it’s a email issue. Unfortunately, I don’t think you can change emails mid game. I have never tried it though.
You can indeed change the emails, same as when you start a new game. After you have loaded up the save the dice server options before you enter the game.
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I have not had any problems with the rolls, but I had not gotten a single Marti email for any game since July 1st until I finally just got one yesterday. Also no matter how many times I tell Gmail the Marti emails are not spam, many still get labeled as such. Maybe time for me to give another email provider a shot a well.
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@mikawagunichi Proton worked like a champ. Marti emails galore
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Question for the rules lawyers here! :)
@Adam514 @gamerman01The Pacific rulebook states:
The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.I’m not sure if I’m interpreting this correctly. Japan is not at war with USA, but captured Solomons as ANZAC declared war round 2. Since USA does not go to war until the end of its turn, I would assume this means USA will have to move their fleet out of 50&55. (PtV game)
Game Link: https://www.axisandallies.org/forums/post/1714994
Thanks in advance for clarifying for me and @max334!
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USA may declare war at the beginning of the combat movement phase of round 3 because Japan declared war on UK/ANZ
If USA decides not to declare war on Japan US3, then USA may decide to declare war at the beginning of the collect income phase of US3 (note that this is actually optional)
So in the event that the USA for some reason does not declare war at the beginning of US3 (I suspect you may have overlooked this because of your question) then the USA is neutral during USA3 noncombat movement phase. One could argue that “may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories” could mean that the USA can not MOVE and then end movement in such a sea zone, but I suspect the majority would interpret that the USA would have to move away, as you said, out of the sea zone that is now too close to Japanese property (the Solomons)
I’m not meaning to make some official interpretation here, I’m first wondering if in your case the US would declare war on US3 because now they can, in which case the rule about bordering Japan territory is irrelevant.
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But Japan did not declare war on UK/ANZ; ANZ declared war on Japan changing the political status of ANZ, UK, UKP, and the Dutch with Japan as unprovoked. The US was not affected by ANZ unprovoked declaration of war on Japan. Right?
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My 2 cents - the OOB rules require reinterpretation for PTV anyway as there are multiple sea zones which border both originally controlled US and Japanese territories, which puts some of the OOB rules in conflict. I would say if they are allowed to be in a SZ at the beginning on their turn, they are allowed to be there at the end.