Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsLeague General Discussion Thread
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I am not the mastermind behind scripted axis play, I always believed allies suit me better but for sure I have more luck (not dice) with axis this days. But sure if you want to I accept the challenge, BM3 no bid, I take axis. It’s nice weather today so it is beer time. Can set up Thursday morning Norway time (I am off tomorrow)
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That’s great - at your leisure, my friend. Enjoy the day!
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Question:
Can you chose to ignore a defending sub on subsequent combat rounds?
I.e. the attacker kills the scrammed defending plane R1 but the sub is still alive, so starting R2 of the combat can the attacker now ignore?
Or is the ignore option only available pre-combat R1? Or is it constantly re-determined every round of combat?
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here is the issue in concrete terms, I am USA and I am up. I can take Japan if my landing succeeds.
Japan still has 6 Kamikazes. I assume he’ll scram and use the Kamikazes. If he kills my dd with the Kamikazes but I kill his tacb defending, then R2 the sea zone is no longer hostile if one of my carriers is there?
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If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
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If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
wait, a carrier is a “warship” so why can’t that allow me ignore the sub?
Or are you just saying, if I can’t ignore the ignore the sub at the start of the combat, then I cannot ignore it anytime there after?
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It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
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It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
so once in, they are in, even of the condition that allowed them to be in fails mid-battle
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Yes, once the battle starts it’s only the owner of the subs that can decide what they do.
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Dang! There goes my chance at Japan! :x
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If the US attacks a sub and a cruiser with only fighters, carriers, and transports (i.e. nothing that can kill a sub) can the sub continue combat after the cruiser dies? My opponent says that a lone sub can’t prevent a landing, but I thought the presence of the cruiser would make a landing impossible in this situation.
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As long as the sub stays to fight, the landing can’t be done.
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Thank you.
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when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
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when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
If USA, France, USSR or ANZAC captures it, yes.
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If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
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If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
Use this link Amon-Sul:
https://www.axisandallies.org/forums/index.php?topic=30776.0 -
2) If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above
My opponent has declared war to my Japan with his Russia. USA took Korea and he moved in there in ncm.
So, the catch for keepin the trigger in (allthough Russia declared war to Japan) is to not attack a Japanese territory (bordering Mongolia or the land of Korea), but to move in in ncm?
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Korea is not bordering Mongolia.