Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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Ooh aah. Try unticking some of the options in the post box - like “Show dice/battle details”.
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It’s so annoying. Well, you have a bunch of transports in a sea zone, you load one in combat move and then triple a choose your empty transport when you want to do your combat moves. How do people do this?
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Can you try that again? If you have dissimilar transports, it asks you which one you want to load units into.
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I am talking about when you have multiple transports in a sea zone and they are all the same nationality. You select two inantry from the adjacent land area and drop them in the same transport. Now, when you click on the transport and you choose its destination the default is an empty transport, the box pops up and you can choose the correct transport this way. My argue is that when the transport is loaded (the second before in this case) this is also the transport you want to move in most cases. If you want to move an empty transport you do this before you load any other transports. It is not a big deal it is just a few extra clicks though but becomes annoying over time
Or maybe there is a better way of doing this?
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Ok. I don’t think the chooser is smart enough to know that you’ve just loaded a transport. It could be of course but probably more effort than it is worth.
What that leaves is that they have to always choose a loaded one out always choose an empty one. They went with the latter option.
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Doesn’t a transport create a hostile sea zone and prevent transport loading there. For example SZ91. Germans move submarine in during non-combat. American then wants to load transport in SZ91 and attack Normandy and/or liberate UK. Doesn’t the sub prevent that? Triple A allowed it.
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Subs don’t make a sea zone hostile, it’s legal.
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Yep, figured it out. Thanks and pardon my ignorant question!
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if i take my sub after a cruiser and theres an air base the planes cant go after my sub rite?
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That is right .
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the transports that are in the water are lost also?
even though the planes are there? -
As long as you hit the Cruiser , yes.
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thank you kindly for the information.
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Anyone having trouble with the dice roller today. When I get to combat, it tells me that there is no internet connection, even though there clearly is. Any advice?
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We can only wait (for it to be resolved).
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thanks. glad to hear at least that it isn’t only me.
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There is nothing worse, when you are an A&A addict, than waiting on outside forces.
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it came back for me.
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So when is the big G gonna play again
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Conclusions like Oysteilo just made about BM make me wanna play again
Oysteilo, do you want to play a rusty Gamerman in Balanced Mod - I take the fearsome Allies and you take the underdog Axis with no bid??