TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 fighter moved from Hawaiian Islands to Marshall Islands 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to Brazil 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Brazil Battle in Marshall Islands Americans attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Marshall Islands, round 2 : 1/9 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marshall Islands 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Brazil from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 2 destroyers and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 2 carriers and 1 fighter moved from 27 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from New Zealand to 65 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 65 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 65 Sea Zone to 32 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 aaGun and 1 infantry moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from Western United States to 32 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Wake Island 1 tactical_bomber moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 108 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 marine moved from Morocco to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 1 cruiser moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 3 tactical_bombers moved from 32 Sea Zone to Wake Island 4 fighters moved from 32 Sea Zone to Wake Island 1 fighter moved from 32 Sea Zone to Wake Island 1 fighter moved from 32 Sea Zone to Wake Island 1 fighter moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 fighter moved from 99 Sea Zone to Greece Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by French from 93 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 93 Sea Zone: 2 transports EDIT: Adding units owned by French to 99 Sea Zone: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Greece 1 harbour placed in Wake Island 1 transport placed in 104 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 1 carrier and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Honan to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 9 artilleries and 5 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 9 artilleries and 5 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 2 : 3/14 hits, 4.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 9 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Burma Place Units - Chinese 6 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 2 fighters moved from Burma to Shan State 1 destroyer moved from 93 Sea Zone to 85 Sea Zone Combat - British Battle in 85 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 85 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters and 3 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Kiangsi 2 fighters moved from Shan State to Eastern India 3 artilleries moved from Eastern India to Burma 2 mech_infantrys moved from Central India to Eastern India 1 infantry moved from Baluchistan to Central India 1 armour moved from Southern Persia to Central India 2 infantry moved from Southern Persia to Baluchistan 6 infantry moved from Eastern India to Burma 2 infantry moved from Burma to Eastern India 1 armour and 3 infantry moved from Egypt to 100 Sea Zone 1 armour, 3 infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 fighters moved from United Kingdom to 99 Sea Zone 1 submarine moved from 122 Sea Zone to 128 Sea Zone 1 aaGun and 10 infantry moved from Anhwe to Kiangsi 1 fighter moved from Greece to 99 Sea Zone Place Units - British 3 infantry placed in Southern Persia 2 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,4,4,4 UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.83 Japanese regular : 1.33 British regular : 3.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




