Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@barnee yeah, its not registering my email. I even deleted triplea and re-installed. I even went directly to dice.marti site to register directly there. still nothing
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well bummer. Panther probably chime in in a few hours. He’s usually here most days. Europe time wise.
Probably should start a new thread at triplea support
https://www.axisandallies.org/forums/category/28/triplea-support
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F FlyingBadger referenced this topic on
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There’s a pinned topic relating to this already there. I’ve added some information to it which @MuddSlinger or any new league player struggling to get registered to the dice server might find helpful.
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@FlyingBadger thankyou for the help. I created a proton email account and it worked just fine.
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I just wanted to put a post on thanking everyone for helping me learn how to navigate through playing the games and posting them along with some setup problems I had. I now have finally learned how to do all this. alot of appreciation to the 3 players Im playing for helping me with rules and game mechanics. they have all 3 been very patient with me. I really enjoy this league site and appreciate all the fine players here who are willing to help a new player and who also make for great games to play. so just wanted to give a big shoutout to you all and thank you for having this league and helping a new player get up and running. I will lose more times than not at first, but down the road, watch out for me. lol. thanks all
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@MuddSlinger That is great to hear, thanks for telling us the conclusion here!
Have fun!!!
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Forgot to mention the 3 players that Im playing that have helped me alot are Stuficer, Nikola1975, and ArtofWar1947. thanks for bearing with me in order to learn how to post by forum when I wasnt able to
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@gamerman01 thankyou GamerMan. and thanks for your help also
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It’s great you named the 3, those are certainly 3 veterans and I would expect nothing less.
Lots more great and nice players where they come from, enjoy
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I have a quick question in PTV game. Can Tacs also scramble from AB’s and or AC’s? thanks
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@MuddSlinger said in League General Discussion Thread:
I have a quick question in PTV game. Can Tacs also scramble from AB’s and or AC’s? thanks
Yes, same as fighters.
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OK, thankyou Adam
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Any memories, here?
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ABattleMap… yes I do. :)

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anyone have a link or can tell me where the full rulebook for PTV is at? I just made the mistake on my Japan turn thinking I had the chance to win and realized I needed 7 victory cities instead of 6 (lmao). just needing to go look what all the victory cities are on the board to win. Im new to the games. thanks for any help. definitely will learn by losing. lol
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Is a pinned thread here in the league,
Here you gohttps://www.axisandallies.org/forums/topic/33238/g40-balance-mod-and-path-to-victory?_=1723592824635
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thank you gamerman
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If anyone noticed,
The results tab in the Rankings spreadsheet got messed up recently
MrRoboto has been AWOL for about 4 months, but miraculously I was able to get the results filter working without figuring out how to do lookups.
So if anyone noticed this function was broken, it’s back and working again.
For those who don’t know what I’m talking about, go to the results tab of the ranking spreadsheet and type in a name or partial name of a player in the highlighted box.
You will instantly see every game they’ve ever played, which version, elo change, axis or allies taken, bids, who won.Very valuable function

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I tried to look for the rule regarding bids in the rules, but was unable to find. I was wondering if bid money can also be used on complexes or is the bid money only for units? thanks
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You can, but it’s usually not recommended. Units on the board that can attack/defend on turn 1, are more valuable than a complex that will build units for turn 2.





