TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 12 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Kiangsu to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 2 fighters moved from 19 Sea Zone to Anhwe 1 fighter moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from 36 Sea Zone to 44 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Siberia Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 infantry moved from Shan State to Malaya 3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 fighters moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries moved from 19 Sea Zone to Shantung 3 infantry moved from 19 Sea Zone to Shantung 1 aaGun moved from 19 Sea Zone to Shantung 6 artilleries and 9 infantry moved from Kiangsu to Shantung 1 fighter moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 aaGun and 9 infantry moved from Korea to Manchuria 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 3 fighters moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 armour and 1 mech_infantry moved from Szechwan to Kwangsi Place Units - Japanese 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 39 PUs (2 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : -3.83


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




