TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 battleship, 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,4,2,5,4,1,4,3,6,1,4,5,5,2,5,4,5,3 Americans collect 52 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Yunnan, round 2 : 3/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from West India to India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber moved from Eastern Persia to India 1 infantry and 1 marine moved from Iraq to 80 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 infantry and 1 marine moved from 72 Sea Zone to Kenya 1 aaGun moved from India to Burma 2 artilleries and 4 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Iraq 1 fighter moved from Gibraltar to Egypt 1 tactical_bomber moved from Malta to Alexandria 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 fighter placed in United Kingdom 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




