Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@crockett36 I didn’t ask, but I made this public. just about aa guns.
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@crockett36 Okay. No one’s going to bite on tech. Though I was told last night that if I gave it a go I’d get used to it!!
Anyway, how about this challenge: make bm5 allied favored so the Axis need the bid. There is a moral component to the game that the classic rule book recognized. If you care about the w you end up meditating on how to get the bad guys to win for endless hours.
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G gamerman01 referenced this topic on
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Should have done this a long time ago,
This is the place to take your ideas/feedback for the balanced mod. I don’t know if there’s ANY hope for effecting any change in 2024, but maybe there’s a chance.
https://www.axisandallies.org/forums/topic/27121/g40-balance-mod-feedback-thread/3
https://www.youtube.com/watch?v=KX5jNnDMfxA&ab_channel=ViCross
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In BM4 can a power, that just DOW to neutrals, fly over a neutral territiry to attack a non neutral power?
Particularly, UK DOWs to neutrals, and sends fighters from Gibraltar (w/air base) to W Germany. Years back it was prohibited. Can someone advise how it is ruled in BM?https://www.axisandallies.org/forums/topic/40942/l24-bm4-me1945-vs-pacifiersboard-l-22
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imo it is crucial that the neutral country is also attacked (by either ground or air unit), not only declared war at
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@pacifiersboard Its interesting that this issue has come up several times and I still remembered it wrong. I had thought pacifier was right but I found a thread here from panther that confirmed that you can’t do it. If you attack a neutral territory, all the units that fly over must be attacking it. Once it has been attacked (regardless of the outcome), than anything goes.
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@farmboy @all
@axis-dominion proved it well from the rulebook in L24 BM4 Me1945 vs pacifiersboard (L+22) see also following posts and I found it confirmed by @Panther in Can air units fly over a strict neutral, if other units are also attacking that neutral?
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Yeah think of it as the neutral was neutral at the start of the turn.
And there is no DOW on neutrals, that’s just how Triple A does it. Neutrals have either been previously attacked or they have not.So if USA attacks Spain with something, then UK can fly over it in CM
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Is there a link where I can download the dice app I was told you all used in league play? appreciate it
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@MuddSlinger not sure if someone responded to this already but when you open a game in triplea you cna find a link to register for the dice. I believe it will take you through the steps there although its been a while since I’ve done it.
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@MuddSlinger I just got notification of your post this morning, and not sure why I’m just now seeing your post from 3 days ago.
I’m guessing, too, that maybe you are looking for the TripleA program, which automatically rolls all the dice in our games. For many of us, it’s been a long time, but I think you go here:
https://triplea-game.org/download/
If you get stuck on anything, reach out again
Welcome to the league! I hope you’ll be thrilled you found it. Ask anyone or post back here if you have any questions.
Huge benefits of the A&A.org league are:
- Pool of players to play
- Rating system established, so you can play the skill/experience level desired
- Most players are known, have reputations, so you don’t have to play just random players
- Moderator support
- Established community of players who can answer your questions, and improve your game if wanted
- You can make new acquaintances, friends
- You can play the Balanced Mod or PtV mod or the Out of the Box G40 game
- No commitment, no signup, and from your very first completed game you will be on the rankings board
- Exciting, seeded playoffs starting each January. All can participate if meeting the minimum number of games requirement (only 3 for out of box)
- FREE of charge
You may peruse the league rules and learn more, like how to see the rankings, in the stickied thread, here:
https://www.axisandallies.org/forums/topic/40449/2024-league-rules?_=1722954102442The league has been here for many years, so things are stable.
Happy gaming! -
Hi @MuddSlinger
Welcome to the site !
Just to add to what farmboy and gamer replied, after you dl triplea from the link gamer provided and have it installed, select a game and hit pbem or pbf and there will be a “register” button.

That takes you to the Marti dice server. You’ll want a gaming email for it, as it’ll send you every roll.
Also, a lot of people are using the latest prerelease, so you might want to dl the 2.5 stable and the pre both. Just put thre pre in a different folder.
I just add the pre number to the end of the folder it’s defaulting to during the install.
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@gamerman01 Thank you for the warm welcome and all the great info. I have Triplea downloaded and the maps downloaded already…been playtesting them some before I came here. I saw the auto dice triplea uses, but thought I read somewhere that you all used some other dice app. but thanks again for the message. looking forward to getting beat down some until I get my feet wet.
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@barnee ok. thanks for that info there. didnt see this message before I replied. guess thats the dice app thing I had read somewhere. will get email for that. thanks to you all for all the great info and help
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@farmboy ok. thank you for that info
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I have 1 more question. I have a game to play, but when I register on triplea for the MARTI dice services, I put in my email and hit register, but I receive no email to confirm my email address, and have attempted this a few times the last 3 hours. is this normal for a confirmation email to take so long? or thought it may be within a few seconds? thanks for any help or advice
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@barnee yeah, its not registering my email. I even deleted triplea and re-installed. I even went directly to dice.marti site to register directly there. still nothing
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well bummer. Panther probably chime in in a few hours. He’s usually here most days. Europe time wise.
Probably should start a new thread at triplea support
https://www.axisandallies.org/forums/category/28/triplea-support
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F FlyingBadger referenced this topic on





