Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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The only problem I see with that is that it offsets the balance. And, although it might be a good thing, it benefits more games played. Two players who only play tier 3 and both win 50 % will differ in ranking. Perhaps no biggie, but it’s not very elegant.
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@trulpen said in League General Discussion Thread:
The only problem I see with that is that it offsets the balance. And, although it might be a good thing, it benefits more games played. Two players who only play tier 3 and both win 50 % will differ in ranking. Perhaps no biggie, but it’s not very elegant.
the point is to make it easier to accept new players. If they decide to play many games, ratings will avaerage out. If they leave after 1 or 2 games, the player accepting the challenge will not lose rating/he will gain something from the recruitment effort.
Now, if the new player decides not to play… noone is losing, at least not the person trying to recruit. In any case you are not allowed to participate in top 8 playoffs before you have 8 games. Lower level play offs require 3 games, so it might alter the rating here though. Is it a big deal?
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@majikforce said in League General Discussion Thread:
@farmboy I have never been one to care about my ranking. I know what my skill level is. It may not necessarily be that the upper tier players care about a ranking as well, there is something to be said about taking on a challenging game. It does take time and effort to play this game even online and if the competition does not challenge you it may be a deterrent to picking up some games. Do you think Lebron James really wants to play you in one on one and enjoy it?
All that being said I do think the upper tier players owe it to the league to play some lower tier players and coach them up somewhat. I have always tried to play newer players and help them out a little bit. As a group its in our best interest to have as many good payers as possible to keep competition alive. I have slimmed my games down for a time but I would be willing to open 1 or 2 slots for a new or lower tier player. PM me if you want a game.
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@Adam514 I was advised to ask you for a rule question. Thank you in advance!
A fighter has 1 move point left and would require an AC to land on after combat. The AC can only intercept the fighter in a hostile SZ. What is required of the attacking player regarding the movement of the AC in respect to combat/noncombat phases. I can clarify if needed? -
@Pejon_88 I’ll give it a try. If the only available landing spot is the hostile sea zone you also have to attack that sea zone. But you need not to have a realistic chance of winning that battle. However, if you do win, the AC has to pick up the fighter
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@Pejon_88 As oysteilo said, you need to have a chance of picking up the fighter after combat, or else the move is illegal. So you need to sent at least 1 combat unit against the hostile sea zone to be able to send out that fighter.
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Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
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@akreider2 said in League General Discussion Thread:
Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
League rules are stickied in this forum.
Triple-A quick start guide: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/26
Not sure if that’s all you’re looking for?
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It’s a good start. 1) It should be stickied on the League forum so people can find it.
- It should include more information about joining the League. How do I start my first game, what is a typical bid, what do the different ranks mean, what each acronym means, what the heck BM3 is and why everyone is playing it, why nobody is playing Europe 1940 or Pacific 1940 stand alones, why are my posts delayed 90 seconds (what do I need to do to stop this extremely annoying “feature”), etc.
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Well, league has never included stand-alones as far as I can recall – before Global 1940, we were all playing Anniversary, for what it’s worth.
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League rules are stickied, as are links to Balanced Mod version 3.
I for one have never played Europe or Pacific. Why would you?
Everyone is playing BM because most think it is better. Simple enough. I guess same reason for Global vs Eur/Pac.
Other things can be pretty easily divined.
Posts being delayed 90s is probably because you’re still a new member.
HTH
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@simon33 said in League General Discussion Thread:
Posts being delayed 90s is probably because you’re still a new member.
Think it has something to do with reputation and is a block against potential troll/spam.
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How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
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@AndyCub said in League General Discussion Thread:
How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
Just post a request for opponents here:
https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/613
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@trulpen Cool, thanks!
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If I’m defending, with a carrier and some planes, can I remove the carrier, and still have the planes survive until my text turn, since I’m not allowed to move them?
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Yes, they just need a landing spot after the battle, or they die.
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They can move up to one space for a safe landing spot if I’m not mistaken.
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@trulpen How far can they move after the battle?





