Game History
Round: 4 Research Technology - Japanese Japanese spend 35 on tech rolls Japanese roll 3,4,4,4,5,6,1 and gets 1 hit Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. 1 fighter moved from North Australia Sea Zone to Mexico Sea Zone 1 fighter moved from North Australia Sea Zone to West US Sea Zone 1 infantry moved from Australia to North Australia Sea Zone 1 infantry and 1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone 2 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British 1 bomber moved from French Indo China to Karelia S.S.R. 3 infantry moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Yakut S.S.R. 2 infantry moved from French Indo China to India 1 armour moved from French Indo China to India 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Yakut S.S.R. Combat - Japanese Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Mexico Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 fighter owned by the Japanese retreated Battle in West US Sea Zone Japanese attack with 1 fighter Russians defend with 1 submarine Japanese roll dice for 1 fighter in West US Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 fighter owned by the Japanese retreated Battle in Yakut S.S.R. Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese winRussians winAmericans win with 1 submarine remaining with 1 submarine remaining, taking Yakut S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 fighter and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Sinkiang, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese roll dice for 1 fighter and 3 infantry in Sinkiang, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Manchuria to China 1 carrier moved from North Australia Sea Zone to Caroline Islands Sea Zone 1 fighter moved from West US Sea Zone to Caroline Islands Sea Zone 1 fighter moved from Mexico Sea Zone to Caroline Islands Sea Zone 1 battleship moved from North Australia Sea Zone to New Zealand Sea Zone 1 submarine moved from North Australia Sea Zone to New Zealand Sea Zone 1 battleship moved from North Australia Sea Zone to French Indo China Sea Zone 6 infantry moved from Japan to Japan Sea Zone 6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone 6 infantry moved from French Indo China Sea Zone to French Indo China 3 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 armour and 4 infantry moved from Japan to Japan Sea Zone 1 armour and 4 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Sinkiang to French Indo China 1 fighter moved from Yakut S.S.R. to Manchuria 1 fighter moved from Yakut S.S.R. to French Indo China 1 bomber moved from Karelia S.S.R. to West Europe Place Units - Japanese 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.00 Russians regular : -0.33 British regular : -0.33J4.tsvg Allies: +11.09


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




