TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 43 Sea Zone to 20 Sea Zone 3 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 3 infantry moved from Hunan to Yunnan 1 fighter moved from Anhwe to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 armour, 5 artilleries and 12 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry in Shan State, round 2 : 7/22 hits, 6.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 2 fighters and 3 tactical_bombers moved from Kwangtung to Anhwe 1 fighter moved from Yunnan to Anhwe 3 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter and 3 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -1.50 UK_Pacific regular : 1.00 ANZAC regular : -0.33 British regular : 0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




