Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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Awesome - thank you very much! I will look into this and maybe post a few final games for the ones who might be interested. If and once I find them.
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Let us know what Dave says, and maybe just put out the general call (like I guess we are right now) for any players who actually saved Triple A files from many years ago.
Kind of surprised mine only go back to 2020
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But again, for a particularly momentous game, they CAN be re-created. At least until they’re not interesting any more.
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I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.
How did that work? Were the saved games only shared by email and not posted?
Re-creating must be a nightmare with millions of edits…
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@Martin said in League General Discussion Thread:
I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.
How did that work? Were the saved games only shared by email and not posted?
Re-creating must be a nightmare with millions of edits…
They were deleted to make space on the site.
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@Adam514 that makes sense - thank you
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See what Dave says - hopefully he moved them off-line but I’m not holding my breath.
Yeah I’m just saying it’s possible to recreate them from the posted text. You don’t have to edit everything, you can make the purchases and moves and then edit to the dice results.
Not as tedious as entering in all past game results to the ELO spreadsheet back to 2011. But tedious enough you’d only want to do it for the best games.
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Do we have statistics for 2023 - percentage of wins by axis, and the same for allies
OOB
BM
PTVand overall?
thanks
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@MrRoboto is the designer and computer guy who could easily do that but he’s been away several weeks
He needs to show me some things about his system in case he’s gone.
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2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23 -
Dear all,
with great regret I inform you that Trulpen has lost his biggest battle and is no longer with us – much too young at the age of 47.
For those who do not know him – he was a very strong (and sometimes controversial) A&A player. In 2022, before he stopped playing A&A for health reasons, he reached the Playoff Finals of both BM and PtV. He also was a strong Chess player and Chess blogger.
Me personally, I remember Trulpen as a strong and very helpful player. He was my first ever opponent on this forum. Of course he killed me, LOL :-) He actually played everyone that wanted, up to 11 games in parallel, not caring about losing PPGs even if winning. Had he avoided playing against Tier 2 and 3 players, his table ranking would have been higher. But he didn’t.
Trulpen was always ready to help and gladly answered any question you might have on A&A strategies and tactics; and he commented on your games against him.

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I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
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@Amon-Sul I agree with you. Yes, he is the one with the blue shirt. I did not know him in real life, but we communicated outside the game threads and by SMS.
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Very sad news. Thank you for sharing.
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so sad!! i had many fun games with him, he’s going to be missed a lot… when i came back from my long break, i was wondering where he had gone, figured he’d be back eventually. i did know a little about his battle with cancer, it was something he had mentioned once while we were in a match. i believe @Pejon_88 was pretty close to him, not sure if irl or just online. anyone have any links to his chess blogs?
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@axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.
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@axis-dominion you will get some sesrch results when googling for Joakim Pihlstrand-Trulp and chess or schack. Most is in Swedish though
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when U say he was controversial i suppose U mean the edit thing he had. He always did a bunch of edits not just after his turn, but even after the opponent played. He was polite and he asked if he can do it, and those edits were almost always something he forgot, not something he would do after he sees an opponents move, but still some people were probably annoyed by that.
I think it was because he was so unpatient, and played so fast , and so many games at a time.
2nd half removed -
Gamerman01 -
Rest in peace Trulpen! It is always a joy to have players who will compete with anyone at any time. His love of the game is unmatched.
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I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.





