TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 2 bombers moved from Kwangsi to Suiyuyan 2 infantry moved from Hunan to Yunnan 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Jehol to Manchuria 1 artillery and 6 infantry moved from Jehol to Manchuria 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Suiyuyan to Jehol Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




