TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 fighter moved from 132 Sea Zone to 56 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from Siam to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Borneo Combat - Japanese Battle in Java Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Celebes Battle in Malaya Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/11 hits, 5.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 carrier moved from 132 Sea Zone to 56 Sea Zone 1 fighter moved from 56 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 34 Sea Zone to 56 Sea Zone 1 battleship moved from 35 Sea Zone to 56 Sea Zone 1 cruiser moved from 35 Sea Zone to 56 Sea Zone 1 carrier moved from 132 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 battleship moved from 132 Sea Zone to 38 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 cruiser moved from 132 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 2 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 fighter and 2 tactical_bombers moved from Borneo to Kwangsi 1 carrier moved from 7 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 2 artilleries and 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi 1 armour moved from Korea to Jehol 1 artillery and 2 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan 3 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Japan to Kyushu 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun moved from Kyushu to 20 Sea Zone 1 aaGun moved from 20 Sea Zone to Southern Manchuria 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun moved from Kyushu to 20 Sea Zone 1 aaGun moved from 20 Sea Zone to Southern Manchuria 2 bombers moved from Borneo to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu Japanese undo move 1. 1 factory_minor placed in Shantung 1 submarine placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone 1 carrier placed in 6 Sea Zone 2 infantry placed in Japan Japanese undo move 1. 1 factory_minor placed in Southern Manchuria Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : -0.33 UK_Pacific regular : 1.00


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




