Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Adam514 as long as you have a chance of a legal landing spot at the end of the mobilization phase, you can do the combat moves.
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i guess i am reading this part of the statement “which means that during the noncombat movement following the combat move that was the attack on said neutral…” as meaning it takes effect immediately. and that last statement at the end further reinforces this interpretation by emphasizing that the flight over cannot happen during the combat movement, just on the way back during noncombat. let me see if i can get @Krieghund to weigh in on this for us.
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btw that was gamer who ruled that way back in 2013 lol maybe he can remember what he meant and interpret for us
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@gamerman01 is correct.
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Wow! Crockett has already finished a 6th interview - @oztea Oztea!
This stickied league thread has links to all interviews.
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nice
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@crockett36 has recorded his first game review,
An OOB game between AndrewAAGamer and farmboy (+60)
28 rounder
Crockett36 and myself review 4 rounds
We did a rather detailed review of the critical early rounds, and it took about 2 hours!The link is posted in the stickied “video interview” thread
I realize only about 2 people will watch it, probably @farmboy and @AndrewAAGamer who will then have a good reason to dislike us.
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@gamerman01 said in League General Discussion Thread:
@crockett36 has recorded his first game review,
An OOB game between AndrewAAGamer and farmboy (+60)
28 rounder
Crockett36 and myself review 4 rounds
We did a rather detailed review of the critical early rounds, and it took about 2 hours!The link is posted in the stickied “video interview” thread
I realize only about 2 people will watch it, probably @farmboy and @AndrewAAGamer who will then have a good reason to dislike us.
Chinese aren’t allowed to move in UK territory if UK isn’t at war with Japan yet right? Even in OOB? Referencing the move to Burma on China1.
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Ouch, that’s 4 experienced players that didn’t catch it.
Absolutely right, UK and China can’t collaborate until UK at war with Japan
(Edit - China can actually enter Burma before UK is at war with Japan)
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@gamerman01 actually I believe they can. I remember this coming up before and getting this clarified. A quick google search brought me this answer from Krieghund. THis is specific to pacific but I assume applies to global too.
https://www.axisandallies.org/forums/topic/11100/china-question-re-uk-territories
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a couple of more links where this is discussed including a more recent one. https://www.axisandallies.org/forums/topic/39961/chinese-fighter-and-burma
https://www.axisandallies.org/forums/topic/16949/chinese-forces/9 -
I looked over the latest P40 manual and the FAQ, and they are both silent on the question, which really explains the different suppositions each of us have.
~~Then I’m glad I clicked on that most recent link (is actually an answer from just 2 months ago), and SHOCKER!
You move a single Chinese unit to Burma and Japan can’t attack Burma?!!
I guess normally there are no Chinese infantry in Yunnan, but the Chinese fighter to Burma makes a Japan attack on Burma impossible if Japan is not at war with UK - that is HUGE~~
(Edit: strike the above 2 paragraphs, I was temporarily confused)
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Never mind, I guess if Japan was going to attack Burma, Japan would be declaring war on the UK anyway.
:p Confusing
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@gamerman01 it is a pretty significant thing though since China goes before UK. You can hide the fig there or help stack Burma before the Japanese declare war or without waiting a turn for the UK to declare war. I was definitely quite surprised when I learned it was an option.
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Has anyone seen the flying tigers on an airbase and actually make use of the extra space? 🐸
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In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
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How often does the standings spreadsheet get updated?
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@ArtofWar1947 said in League General Discussion Thread:
In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
It’s the same as G40/BM, so 3 Axis capitals.
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@Adam514 said in League General Discussion Thread:
@ArtofWar1947 said in League General Discussion Thread:
In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
It’s the same as G40/BM, so 3 Axis capitals.
orr… when there’s no path to victory for the axis…
;)





