Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
I think so, but I don’t think it can be found explicitly in the rules which is why we’ve been talking about principles and spirit and stuff.
If you really want to know, you ask Krieghund, and he often surprises me… There’s my caveat
My thinking is, the neutral immediately loses neutral status when it’s attacked. When the combat move is done, you know for sure that neutral will not be neutral when the NCM phase comes. That’s why I’m sure it’s OK
that was my exact reasoning as well. you have to honor during combat move but not on the way back during noncom if it’s been attacked. kinda like if russia attacked afghan and flew the air over to india, or vice versa.
do you know which forum i could ask krieg or maybe look it up if it’s been answered already? adam has graciously just allowed it to happen and don’t think it’s relevant for our game anymore, but still good to know if there’s a definitive answer since as you said it’s not in the rulebook.
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Forums -> Global 1940 -> Stickied Q&A thread
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@gamerman01 said in League General Discussion Thread:
Forums -> Global 1940 -> Stickied Q&A thread
thanks!
ok before posting i did an in-topic search and found this:

not sure if that was you gamer, or krieg, but whoever it is they seem official lol
so @Adam514 i believe what i did was correct after all. not that it matters now since you allowed it anyway, but for our future reference
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@axis-dominion said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
Forums -> Global 1940 -> Stickied Q&A thread
thanks!
ok before posting i did an in-topic search and found this:

not sure if that was you gamer, or krieg, but whoever it is they seem official lol
so @Adam514 i believe what i did was correct after all. not that it matters now since you allowed it anyway, but for our future reference
That just says you can fly over neutral after they are attacked. It doesn’t say that you can plan to fly over a neutral in NCM to land a plane that has no other legal spot.
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@Adam514 as long as you have a chance of a legal landing spot at the end of the mobilization phase, you can do the combat moves.
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i guess i am reading this part of the statement “which means that during the noncombat movement following the combat move that was the attack on said neutral…” as meaning it takes effect immediately. and that last statement at the end further reinforces this interpretation by emphasizing that the flight over cannot happen during the combat movement, just on the way back during noncombat. let me see if i can get @Krieghund to weigh in on this for us.
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btw that was gamer who ruled that way back in 2013 lol maybe he can remember what he meant and interpret for us
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@gamerman01 is correct.
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Wow! Crockett has already finished a 6th interview - @oztea Oztea!
This stickied league thread has links to all interviews.
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nice
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@crockett36 has recorded his first game review,
An OOB game between AndrewAAGamer and farmboy (+60)
28 rounder
Crockett36 and myself review 4 rounds
We did a rather detailed review of the critical early rounds, and it took about 2 hours!The link is posted in the stickied “video interview” thread
I realize only about 2 people will watch it, probably @farmboy and @AndrewAAGamer who will then have a good reason to dislike us.
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@gamerman01 said in League General Discussion Thread:
@crockett36 has recorded his first game review,
An OOB game between AndrewAAGamer and farmboy (+60)
28 rounder
Crockett36 and myself review 4 rounds
We did a rather detailed review of the critical early rounds, and it took about 2 hours!The link is posted in the stickied “video interview” thread
I realize only about 2 people will watch it, probably @farmboy and @AndrewAAGamer who will then have a good reason to dislike us.
Chinese aren’t allowed to move in UK territory if UK isn’t at war with Japan yet right? Even in OOB? Referencing the move to Burma on China1.
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Ouch, that’s 4 experienced players that didn’t catch it.
Absolutely right, UK and China can’t collaborate until UK at war with Japan
(Edit - China can actually enter Burma before UK is at war with Japan)
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@gamerman01 actually I believe they can. I remember this coming up before and getting this clarified. A quick google search brought me this answer from Krieghund. THis is specific to pacific but I assume applies to global too.
https://www.axisandallies.org/forums/topic/11100/china-question-re-uk-territories
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a couple of more links where this is discussed including a more recent one. https://www.axisandallies.org/forums/topic/39961/chinese-fighter-and-burma
https://www.axisandallies.org/forums/topic/16949/chinese-forces/9 -
I looked over the latest P40 manual and the FAQ, and they are both silent on the question, which really explains the different suppositions each of us have.
~~Then I’m glad I clicked on that most recent link (is actually an answer from just 2 months ago), and SHOCKER!
You move a single Chinese unit to Burma and Japan can’t attack Burma?!!
I guess normally there are no Chinese infantry in Yunnan, but the Chinese fighter to Burma makes a Japan attack on Burma impossible if Japan is not at war with UK - that is HUGE~~
(Edit: strike the above 2 paragraphs, I was temporarily confused)
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Never mind, I guess if Japan was going to attack Burma, Japan would be declaring war on the UK anyway.
:p Confusing
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@gamerman01 it is a pretty significant thing though since China goes before UK. You can hide the fig there or help stack Burma before the Japanese declare war or without waiting a turn for the UK to declare war. I was definitely quite surprised when I learned it was an option.
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Has anyone seen the flying tigers on an airbase and actually make use of the extra space? 🐸





