Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@Amon-Sul I agree with you. Yes, he is the one with the blue shirt. I did not know him in real life, but we communicated outside the game threads and by SMS.
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Very sad news. Thank you for sharing.
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so sad!! i had many fun games with him, he’s going to be missed a lot… when i came back from my long break, i was wondering where he had gone, figured he’d be back eventually. i did know a little about his battle with cancer, it was something he had mentioned once while we were in a match. i believe @Pejon_88 was pretty close to him, not sure if irl or just online. anyone have any links to his chess blogs?
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@axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.
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@axis-dominion you will get some sesrch results when googling for Joakim Pihlstrand-Trulp and chess or schack. Most is in Swedish though
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when U say he was controversial i suppose U mean the edit thing he had. He always did a bunch of edits not just after his turn, but even after the opponent played. He was polite and he asked if he can do it, and those edits were almost always something he forgot, not something he would do after he sees an opponents move, but still some people were probably annoyed by that.
I think it was because he was so unpatient, and played so fast , and so many games at a time.
2nd half removed -
Gamerman01 -
Rest in peace Trulpen! It is always a joy to have players who will compete with anyone at any time. His love of the game is unmatched.
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I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.
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It is very sad to hear that trulpen has left us. I played him only twice, but the first game against him really changed the way I play this game forever. I contemplated for months how to counter his strategies. My fist game as allies against him was a complete loss, and I never learned so much again in a single game. He tought me the 111 BB retreat opening with extensive carrier builds on both boards afterwards. He beat me with a three Japanese AC build in 36 that enabled his planes to crush me. He had a way of playing G40 that was unique. tribute to trulpen, one of the greatest in this forum!
May he rest in peace. -
@Martin thanks for sharing. Very sad to hear.
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Thanks for sharing these incredibly sad news… I didn’t know until now that he actually passed. I can add that Joakim suffered from terminal colorectal cancer he was diagnosed with probably around 2020 or a bit earlier. I hadn’t reached out to him for a few months now but I will add that he most likely stayed positive and brave until the end. As always…
I got to know Joakim about 8 years ago when I was searching for guys to play OOB 1940 with since I had no one to play with at the time. I ended up meeting about 5 other playing a game, most of whom were very new to the game. One of these guys were a very social, positive and curios individual called Joakim. He showed an interest of the game and not before long he and I started playing 15h sessions of the game ourselves. We even got to start inventing new rules for tech and whatnot. Many of you can probably relate.
After about a year he mentioned this forum where you could play games against people wherever. I was very hesitant at first but eventually tried it out. The rest is history as they say.
In addition to all the kind words from the community l also want to add my personal view of Joakim. He was a very intelligent man, one of you mentioned his chess playing, but he also had an unfinished PhD he decided not to pursue at the time. He was always curios and very competitive. He loved working out and specifically running which was something he excelled in.
Joakim leaves behind two daughters of whom both I’ve met while playing in his apartment many years ago.
I wish everyone the best, wherever you are on planet Earth, on this very sad day.
Warm regards Peter
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@Pejon_88 Well said! Trulpen and I played. Fun and relaxed. Just the way I like it. This was when i was spitting into the wind with no or low bid for oob. Before AndrewAAgamer came along with a 60 bid and gave me renewed hope.
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FYI:
The developer(s) of TripleA decided to call version 2.6.14752 ‘stable’.
So this is the version you get when you move to
https://triplea-game.org/download/Also please note
https://www.axisandallies.org/forums/post/1699993 -
@Panther said in League General Discussion Thread:
FYI:
The developer(s) of TripleA decided to call version 2.6.14748 ‘stable’.
So this is the version you get when you move to
https://triplea-game.org/download/Also please note
https://www.axisandallies.org/forums/post/1699993What does the New version brings?
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@Amon-Sul said in League General Discussion Thread:
What does the New version brings?
I hope they publish a “What’s New?” or add the Release Notes anytime soon.
However, there have been hundreds if not thousands of updates in four years since 2.5. TripleA software development is a continuous process.
If you are deeper interested you might want to check out the notes of all the pull requests that resulted in (pre-) releases on Github in the meantime until they publish something more:
https://github.com/triplea-game/triplea/releases/ -
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@Amon-Sul
I’ve used 2.6 a little and I like the warning it gives why making combat moves into a territory that the enemy could scramble to. Also, when you hover over a territory it shows the units in the status bar (which is a quick way to see what is in crowded territories).Other nice things from the change log that look good:
- Can scroll map when prompts are visible
- Units with less movement are killed first
- Remaining movement of air untis displayed when picking casualties
- No retreat symbol when picking casualties
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When setting up a game, I’d suggest checking with the opponent what major version of TripleA is to be used. I’m not sure about the backward / forward compatibilty of 2.6 with 2.5, but you can have both installed on the same machine, just have to make sure to load the right one.
Any one using the Post to Forum function in 2.6? Is it working well?
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@FlyingBadger said in League General Discussion Thread:
When setting up a game, I’d suggest checking with the opponent what major version of TripleA is to be used. I’m not sure about the backward / forward compatibilty of 2.6 with 2.5, but you can have both installed on the same machine, just have to make sure to load the right one.
Any one using the Post to Forum function in 2.6? Is it working well?
2.6 and 2.5 are NOT compatible. And PbF works just fine.
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@Panther said in League General Discussion Thread:
And PbF works just fine.
so works like it used to ?





