@AndrewAAGamer said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
Speaking of the edit, you are perfectly within your rights to state, âAndrew, I do not accept your edit.â In which case I will have to redo the entire Russian Turn and present you with a non-edited file. Do you deny me the edit and wish me to redo the Russian Turn?
Andrew, just asking for clarification on this. I donât understand how this would be allowable, to re-do Russiaâs entire turn, including dice rolls.
By extension, are you saying the Germanâs would have had the opportunity to re-do their entire turn, including NCM rather than submitting an edited file?
This seems far worse than allowing a simple edit from a NCM phase.
Regarding the greater issue at hand though, I donât believe this follows Generally Accepted league practices with a rather legalistic and unyielding view of edits in playoff games. In my experience, I have not encountered a single player in league who does not allow NCM edits if the next turn has not started. This is mainly for (1) Fun game play experience (2) More competitive game play experience (do you want to win due to an obvious oversight?) (3) Imperfect translation of an over-the-board experience to an online experience.
As luck would have it, a new player asked me about how the League works, and when moves are âlocked inâ or not, and when edits are acceptable. I re-post my response to him here, with minor editorial corrections (sorry about specific references to our game as well):
Well, the moderator of the league is gamerman01, so he knows best, but I will take a quick stab at it here.
Attack orders/Scramble/Intercept requests:
Once you send the request, these attack orders become locked in. You canât ask about scrambling/intercept, get a response you donât really like, then change your mind and change up the attacks.
Attack rolls:
Once you start, you have to at least finish 1 round of attacks and then retreat if you made a mistake or the battle is not going your way. You can do as much âsimulationâ gaming as you wish with local rolls, but once they are sent to the dice server, thy are locked in and cannot be changed. If there is an obvious blunder made, like in your case bringing in the transports, that can be addressed after the attacks are resolved - that would have been an easy edit back.
When is it OK to make edits?
Generally, when all the main dice rolls have completed, the Non-Combat Move phase is in the aftermath of the battles that took place. Most players allow virtually as many edits as you need here, provided the other side hasnât started their turn. If you have significant edits to make, you should post quickly and ask the other player to hold off taking their turn until you complete the edits. Forgotten obvious walk-in attacks or killing of defenseless transports are a bit more gray, but most players here will allow this to take place as well if you missed something. If it is justifiable that the move âwould not have been affected by any of the dice outcomesâ, this is usually permitted, but should be requested, as your opponent could technically deny it, as it needed to be included with your initial Combat phase declarations. Most people here are pretty casual and out for a fun game, so arenât sticklers about this, but then some are.
While statement (3) in particular is not codified in the rules, I would say it is a generally accepted standard within the league.
Full respect to you Andrew - I think you have advanced the quality of play more than anyone else, with your excellent strategy essays (which I deem as required reading for any new league player) and extremely insightful interview.
I would humbly suggest this game adheres to what the rest of the league has come to recognize as the standard with respect to edits, which I attempted to outline, but could likely use refinement as well.