Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Uhhhh Holy cow.
JDOW tells all! He is debriefed! In a 1 hr+ interview, the professor can take you to school.
He seems to think he’s retired and competitive games of G40 take too much time away from other pursuits (hmm, that does make sense). So he just TELLS ALL! He’s not worried about you using his own knowledge and experience against him!
He still knows what he’s talking about and knows the board and situations by memory because he still watches games!
Take advantage! Enjoy!Who’s interviewing next?
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@gamerman01 said in League General Discussion Thread:
Who’s interviewing next?I vote for AD :)
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@JDOW said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
Who’s interviewing next?I vote for AD :)
adam should be next!
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On the first I’m interviewing oztea. I have time Monday night.
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Sweet ! Didn’t know oz was still around :) Happy to see that he is :)
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@axis-dominion I would love to interview Adam.
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rules question:
so i know a plane can’t fly over a hostile neutral that hasn’t been attacked during combat movement, but can it fly back over during noncom if that neutral gets attacked in a different battle during the same combat round?
specifically, i am attacking both argentina and chile during this combat round, the bomber wants to fly around argentina (not over) during combat movement to get to chile, but needs to fly OVER argentina on its way back to brazil. is this legal??
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@axis-dominion my recollection is that as long as it has been attacked or is being attacked it can be flown over
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@farmboy said in League General Discussion Thread:
@axis-dominion my recollection is that as long as it has been attacked or is being attacked it can be flown over
yea that’s what i think too, it makes sense. just can’t fly over during the combat move if it’s not attacked yet.
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@axis-dominion I think it can’t rely on being able to fly over a neutral that hasn’t been attacked yet in terms of landing spot during NCM, even if that other neutral will be attacked in the same combat moves.
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@Adam514 planes are allowed to make moves that are potentially suicidal. They just need the possibility that there is a legal landing spot at the end of mobilization phase.
For example, you could send a single sub to clear the IJN and there theoretically is a chance the carriers would be freed to non-combat pick up fighters returning from the attack phase. Odds could be one in a quadrillion but the fighter plane still had a possibility of legal landing zone.
I don’t think your logic is consistent with this general principle.
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I need to correct my own statement. They can’t be flown over while they are being attacked. Flying over can only occur after. But that is not directly relevant to AD’s question. My guess though is that if there is a possibility of a landing zone, it would be allowed. But this situation might be treated differently than the one ABH describes so good to get confirmation from Gamer.
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@Arthur-Bomber-Harris said in League General Discussion Thread:
@Adam514 planes are allowed to make moves that are potentially suicidal. They just need the possibility that there is a legal landing spot at the end of mobilization phase.
For example, you could send a single sub to clear the IJN and there theoretically is a chance the carriers would be freed to non-combat pick up fighters returning from the attack phase. Odds could be one in a quadrillion but the fighter plane still had a possibility of legal landing zone.
I don’t think your logic is consistent with this general principle.
I think that principle doesn’t apply here. There are ways to plan to attack a neutral, and it never occurs in the end due to player choice (retreating from the naval fight before the amphibious assault on a neutral for example). That’s different from having the possibility of miracle dice to get a landing spot.
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It is different than the miracle dice, yes, those examples don’t exactly apply here.
When making the combat movements, you KNOW the neutral (that will later be flown over) will be violated before NCM, so you KNOW the bomber will be able to fly over it in NCM.
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@gamerman01 said in League General Discussion Thread:
It is different than the miracle dice, yes, those examples don’t exactly apply here.
When making the combat movements, you KNOW the neutral (that will later be flown over) will be violated before NCM, so you KNOW the bomber will be able to fly over it in NCM.
ok, so just to be clear, i was right to fly back over the JUST attacked neutral territory (but wasn’t able to fly over it during combat movement)?
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I think so, but I don’t think it can be found explicitly in the rules which is why we’ve been talking about principles and spirit and stuff.
If you really want to know, you ask Krieghund, and he often surprises me… There’s my caveat
My thinking is, the neutral immediately loses neutral status when it’s attacked. When the combat move is done, you know for sure that neutral will not be neutral when the NCM phase comes. That’s why I’m sure it’s OK
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@gamerman01 said in League General Discussion Thread:
I think so, but I don’t think it can be found explicitly in the rules which is why we’ve been talking about principles and spirit and stuff.
If you really want to know, you ask Krieghund, and he often surprises me… There’s my caveat
My thinking is, the neutral immediately loses neutral status when it’s attacked. When the combat move is done, you know for sure that neutral will not be neutral when the NCM phase comes. That’s why I’m sure it’s OK
that was my exact reasoning as well. you have to honor during combat move but not on the way back during noncom if it’s been attacked. kinda like if russia attacked afghan and flew the air over to india, or vice versa.
do you know which forum i could ask krieg or maybe look it up if it’s been answered already? adam has graciously just allowed it to happen and don’t think it’s relevant for our game anymore, but still good to know if there’s a definitive answer since as you said it’s not in the rulebook.
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Forums -> Global 1940 -> Stickied Q&A thread
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@gamerman01 said in League General Discussion Thread:
Forums -> Global 1940 -> Stickied Q&A thread
thanks!
ok before posting i did an in-topic search and found this:

not sure if that was you gamer, or krieg, but whoever it is they seem official lol
so @Adam514 i believe what i did was correct after all. not that it matters now since you allowed it anyway, but for our future reference





