Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
-
Another titan has been interviewed by crockett36
Take in @JDOW , who is a back to back league champion 2017 and 2018, and #2 ELO over-all all time!!!
https://www.axisandallies.org/forums/topic/40629/video-interviews-of-league-players-by-crockett36/2
-
Uhhhh Holy cow.
JDOW tells all! He is debriefed! In a 1 hr+ interview, the professor can take you to school.
He seems to think he’s retired and competitive games of G40 take too much time away from other pursuits (hmm, that does make sense). So he just TELLS ALL! He’s not worried about you using his own knowledge and experience against him!
He still knows what he’s talking about and knows the board and situations by memory because he still watches games!
Take advantage! Enjoy!Who’s interviewing next?
-
-
@gamerman01 said in League General Discussion Thread:
Who’s interviewing next?I vote for AD :)
-
@JDOW said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
Who’s interviewing next?I vote for AD :)
adam should be next!
-
On the first I’m interviewing oztea. I have time Monday night.
-
Sweet ! Didn’t know oz was still around :) Happy to see that he is :)
-
@axis-dominion I would love to interview Adam.
-
rules question:
so i know a plane can’t fly over a hostile neutral that hasn’t been attacked during combat movement, but can it fly back over during noncom if that neutral gets attacked in a different battle during the same combat round?
specifically, i am attacking both argentina and chile during this combat round, the bomber wants to fly around argentina (not over) during combat movement to get to chile, but needs to fly OVER argentina on its way back to brazil. is this legal??
-
@axis-dominion my recollection is that as long as it has been attacked or is being attacked it can be flown over
-
@farmboy said in League General Discussion Thread:
@axis-dominion my recollection is that as long as it has been attacked or is being attacked it can be flown over
yea that’s what i think too, it makes sense. just can’t fly over during the combat move if it’s not attacked yet.
-
@axis-dominion I think it can’t rely on being able to fly over a neutral that hasn’t been attacked yet in terms of landing spot during NCM, even if that other neutral will be attacked in the same combat moves.
-
@Adam514 planes are allowed to make moves that are potentially suicidal. They just need the possibility that there is a legal landing spot at the end of mobilization phase.
For example, you could send a single sub to clear the IJN and there theoretically is a chance the carriers would be freed to non-combat pick up fighters returning from the attack phase. Odds could be one in a quadrillion but the fighter plane still had a possibility of legal landing zone.
I don’t think your logic is consistent with this general principle.
-
I need to correct my own statement. They can’t be flown over while they are being attacked. Flying over can only occur after. But that is not directly relevant to AD’s question. My guess though is that if there is a possibility of a landing zone, it would be allowed. But this situation might be treated differently than the one ABH describes so good to get confirmation from Gamer.
-
@Arthur-Bomber-Harris said in League General Discussion Thread:
@Adam514 planes are allowed to make moves that are potentially suicidal. They just need the possibility that there is a legal landing spot at the end of mobilization phase.
For example, you could send a single sub to clear the IJN and there theoretically is a chance the carriers would be freed to non-combat pick up fighters returning from the attack phase. Odds could be one in a quadrillion but the fighter plane still had a possibility of legal landing zone.
I don’t think your logic is consistent with this general principle.
I think that principle doesn’t apply here. There are ways to plan to attack a neutral, and it never occurs in the end due to player choice (retreating from the naval fight before the amphibious assault on a neutral for example). That’s different from having the possibility of miracle dice to get a landing spot.
-
It is different than the miracle dice, yes, those examples don’t exactly apply here.
When making the combat movements, you KNOW the neutral (that will later be flown over) will be violated before NCM, so you KNOW the bomber will be able to fly over it in NCM.
-
@gamerman01 said in League General Discussion Thread:
It is different than the miracle dice, yes, those examples don’t exactly apply here.
When making the combat movements, you KNOW the neutral (that will later be flown over) will be violated before NCM, so you KNOW the bomber will be able to fly over it in NCM.
ok, so just to be clear, i was right to fly back over the JUST attacked neutral territory (but wasn’t able to fly over it during combat movement)?
-
I think so, but I don’t think it can be found explicitly in the rules which is why we’ve been talking about principles and spirit and stuff.
If you really want to know, you ask Krieghund, and he often surprises me… There’s my caveat
My thinking is, the neutral immediately loses neutral status when it’s attacked. When the combat move is done, you know for sure that neutral will not be neutral when the NCM phase comes. That’s why I’m sure it’s OK
-
@gamerman01 said in League General Discussion Thread:
I think so, but I don’t think it can be found explicitly in the rules which is why we’ve been talking about principles and spirit and stuff.
If you really want to know, you ask Krieghund, and he often surprises me… There’s my caveat
My thinking is, the neutral immediately loses neutral status when it’s attacked. When the combat move is done, you know for sure that neutral will not be neutral when the NCM phase comes. That’s why I’m sure it’s OK
that was my exact reasoning as well. you have to honor during combat move but not on the way back during noncom if it’s been attacked. kinda like if russia attacked afghan and flew the air over to india, or vice versa.
do you know which forum i could ask krieg or maybe look it up if it’s been answered already? adam has graciously just allowed it to happen and don’t think it’s relevant for our game anymore, but still good to know if there’s a definitive answer since as you said it’s not in the rulebook.
-
Forums -> Global 1940 -> Stickied Q&A thread





