TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
4 infantry moved from Honan to Inner Mongolia
Combat - Russians
Battle in Inner Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
3 infantry moved from Tula to Kursk
3 infantry moved from Russia to Tula
1 infantry moved from Hopei to Kiangsi
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.33
Savegame