TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 25 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from Americans 1 mech_infantry moved from Germany to Yugoslavia 3 fighters moved from Western Germany to Yugoslavia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 30 infantry moved from Bryansk to Russia 21 artilleries moved from Bryansk to Russia 4 infantry moved from Smolensk to Russia 2 bombers moved from Ukraine to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 2 bombers, 3 fighters and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Yugoslavia, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Russia Germans attack with 21 artilleries and 34 infantry Russians defend with 1 airfield, 1 factory_major and 4 infantry Germans roll dice for 21 artilleries and 34 infantry in Russia, round 2 : 13/55 hits, 16.17 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Russia 4 infantry owned by the Russians lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 artilleries and 33 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Bryansk to Russia 9 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Tambov to Russia 6 mech_infantrys moved from Bryansk to Russia 9 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Archangel to Belarus 1 aaGun, 4 artilleries and 13 infantry moved from Volgograd to Caucasus 7 armour and 10 mech_infantrys moved from Ukraine to Caucasus 2 armour and 10 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Ukraine to Germany 2 fighters moved from Ukraine to Southern Italy 3 fighters moved from Yugoslavia to Western Germany 1 fighter moved from Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy 2 bombers moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Ukraine to Rostov 8 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Germany 1 submarine moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,1 Germans collect 58 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -4.17 British regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




